/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "clip.h" #include "node/processor/renderer/renderer.h" ClipBlock::ClipBlock() { texture_input_ = new NodeInput("tex_in"); texture_input_->add_data_input(NodeInput::kTexture); AddParameter(texture_input_); } Block *ClipBlock::copy() { ClipBlock* c = new ClipBlock(); // Duplicate connection // FIXME: This behavior should probably be configurable if (texture_input()->IsConnected()) { NodeParam::ConnectEdge(texture_input()->edges().first()->output(), c->texture_input()); } return new ClipBlock(); } Block::Type ClipBlock::type() { return kClip; } QString ClipBlock::Name() { return tr("Clip"); } QString ClipBlock::id() { return "org.olivevideoeditor.Olive.clip"; } QString ClipBlock::Description() { return tr("A time-based node that represents a media source."); } NodeInput *ClipBlock::texture_input() { return texture_input_; } void ClipBlock::set_time(const rational &time) { Node::set_time(time); if (texture_input_->IsConnected()) { // We convert the time given (timeline time) to media time rational media_time = time - in() + media_in(); texture_input_->edges().first()->output()->parent()->set_time(media_time); } } void ClipBlock::Process() { // Run default node processing Block::Process(); // Check if we have a renderer instance if (RendererProcessor::CurrentInstance() != nullptr) { // If the time retrieved is within this block, get texture information if (time() >= in() && time() < out()) { // Retrieve texture texture_output()->set_value(texture_input_->get_value()); } else { texture_output()->set_value(0); } } }