/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef EFFECTROW_H #define EFFECTROW_H #include #include class Effect; class QGridLayout; class EffectField; class QLabel; class QPushButton; class ComboAction; class QHBoxLayout; class KeyframeNavigator; class ClickableLabel; #include "effectfields.h" /** * @brief The EffectRow class * * Primarily a way of grouping EffectField objects together. As UI objects, Effects are largely formatted as a table * and you can think of EffectRows as the rows of the table and EffectFields as the columns. * * Within Olive, keyframing is enabled on the EffectRow (rather than individual EffectFields) so all attached fields * will be keyframed together. * * Unlike EffectField, there's no reason to derive from EffectRow as it's simply a container of fields and a few * keyframe functions. */ class EffectRow : public QObject { Q_OBJECT public: /** * @brief EffectRow Constructor * * @param parent * * Every EffectRow object must be attached to a valid Effect object. The Effect object takes ownership of the * EffectRow and automatically frees it through the QObject parent/child system. EffectRows are never intended to * change parents throughout their lifetimes. * * @param n * * Row name. This is not used as an internal identifier, it's just for the user interface, so it can be translated * with no issue. * * @param savable * * Whether the fields in this row should be saved to the project file. This is true by default. If the row contains * non-value UI widgets, setting this to false is recommended. * * @param keyframable * * Whether keyframing can be enabled on this row or not. This is true by default. Some values you may want to prevent * the user from keyframing (e.g. the filename of a VST plugin), which can be done by setting this to false. */ EffectRow(Effect* parent, const QString& n, bool savable = true, bool keyframable = true); /** * @brief Add a field to this row * * Ownership of the EffectField is transferred to this row and the row will free its memory. In the Effect's UI, this * will add the field to an additional column. * * @param Field * * The field to add to this row. */ void AddField(EffectField* Field); /** * @brief Retrieve the EffectField at this index. Must be less than FieldCount(). * * @param i * * Index to retrieve the EffectField at. * * @return * * EffectField at the provided index. */ EffectField* Field(int i); /** * @brief Number of fields currently contained in this row. * * @return The number of fields currently contained in this row as an integer. Any field index (retrieved with * Field()) is guaranteed to be valid >= 0 and < FieldCount(). */ int FieldCount(); /** * @brief Set a keyframe at the current playhead on all fields contained within this row * * @param ca * * The ComboAction to add this action to. This may not be nullptr. */ void SetKeyframeOnAllFields(ComboAction *ca); /** * @brief Get parent Effect * * Equivalent to `static_cast(parent())`. * * @return The parent Effect object that this row is attached to. */ Effect* GetParentEffect(); /** * @brief Return the row's name * * @return The name specified in the constructor as a QString */ const QString& name(); /** * @brief Get whether this row is keyframing or not * * @return True if this row is keyframing. */ bool IsKeyframing(); /** * @brief Set whether this row is keyframing or not. * * It's not recommended to use this function for any user-initiated keyframe setting change as it doesn't create any * undoable actions. Use SetKeyframingEnabled() instead for a user-friendly variant. */ void SetKeyframingInternal(bool); /** * @brief Get whether this row should be saved into a project file or not * * @return True if this row should be saved. This value is set in the constructor. */ bool IsSavable(); /** * @brief Get whether this row can be keyframed or not. * * @return True if this row can be keyframed. This value is set in the constructor. */ bool IsKeyframable(); public slots: /** * @brief Go to previous keyframe * * Gets the closest keyframe prior to the current playhead and seeks to it. * * Attach to KeyframeNavigator::goto_previous_key() signal. */ void GoToPreviousKeyframe(); /** * @brief Toggle a keyframe at this point in time * * Either deletes (if any child EffectFields have any keyframes here) or creates (if none do) a keyframe on all * EffectField children at the current time. * * Attach to KeyframeNavigator::toggle_key() signal. */ void ToggleKeyframe(); /** * @brief Go to next keyframe * * Gets the closest keyframe after the current playhead and seeks to it. * * Attach to KeyframeNavigator::goto_next_key() signal. */ void GoToNextKeyframe(); /** * @brief Slot for whenever this EffectRow is focused. * * Connect UI objects gaining focus to this slot. Automatically updates the Graph Editor to attach to this row. */ void FocusRow(); signals: /** * @brief Keyframing setting changed signal * * Emitted whenever keyframing is enabled or disabled. * * @param * * True if keyframing was enabled, false if keyframing was disabled. */ void KeyframingSetChanged(bool); private slots: /** * @brief Set keyframing enabled state * * A user-friendly function for enabling or disabling keyframes on this row. Preferred to SetKeyframingInternal() * for any user-initiated change. Automatically creates an undoable action so users can undo the enabling/disabling. * Also confirms with the user when disabling keyframing whether they wish to continue and remove all the current * keyframes. * * Attach to KeyframeNavigator::keyframe_enabled_changed() signal. */ void SetKeyframingEnabled(bool); private: /** * @brief Internal variable for the row's name * * Set in the constructor, retrieved with name(). */ QString name_; /** * @brief Internal variable for whether this row can be keyframed. * * Set in the constructor, retrieved with IsKeyframable(). */ bool keyframable_; /** * @brief Internal variable for whether this row is currently keyframing. * * Set by SetKeyframingInternal() and retrieved with IsKeyframing(). */ bool keyframing_; /** * @brief Internal variable for whether this row should be saved. * * Set in the constructor, retrieved with IsSavable(). */ bool savable_; /** * @brief Internal array of EffectField objects. * * It is not necessary to delete the elements in this array as they're already children of this QObject, so they'll * get freed automatically. */ QVector fields_; }; #endif // EFFECTROW_H