/*
* Olive Community Edition - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "nodeviewscene.h"
#include "core.h"
#include "node/project/sequence/sequence.h"
#include "nodeviewedge.h"
#include "nodeviewitem.h"
namespace olive
{
NodeViewScene::NodeViewScene(QObject *parent)
: QGraphicsScene(parent)
, direction_(NodeViewCommon::kLeftToRight)
, curved_edges_(true)
{
}
void NodeViewScene::SetFlowDirection(NodeViewCommon::FlowDirection direction)
{
direction_ = direction;
foreach (NodeViewContext *ctx, context_map_) {
ctx->SetFlowDirection(direction_);
}
}
void NodeViewScene::SelectAll()
{
foreach (QGraphicsItem *i, items()) {
i->setSelected(true);
}
}
void NodeViewScene::DeselectAll()
{
foreach (QGraphicsItem *i, items()) {
i->setSelected(false);
}
}
QVector NodeViewScene::GetSelectedItems() const
{
QVector items;
foreach (NodeViewContext *ctx, context_map_) {
items.append(ctx->GetSelectedItems());
}
return items;
}
NodeViewContext *NodeViewScene::AddContext(Node *node)
{
NodeViewContext *context_item = context_map_.value(node);
if (!context_item) {
context_item = new NodeViewContext(node);
context_item->SetFlowDirection(GetFlowDirection());
context_item->SetCurvedEdges(GetEdgesAreCurved());
QPointF pos(0, 0);
QRectF item_rect = context_item->rect();
while (!items(item_rect).isEmpty()) {
pos.setY(pos.y() + item_rect.height());
item_rect = context_item->rect().translated(pos);
}
context_item->setPos(pos);
addItem(context_item);
context_map_.insert(node, context_item);
}
return context_item;
}
void NodeViewScene::RemoveContext(Node *node)
{
delete context_map_.take(node);
}
Qt::Orientation NodeViewScene::GetFlowOrientation() const
{
return NodeViewCommon::GetFlowOrientation(direction_);
}
void NodeViewScene::SetEdgesAreCurved(bool curved)
{
if (curved_edges_ != curved) {
curved_edges_ = curved;
foreach (NodeViewContext *ctx, context_map_) {
ctx->SetCurvedEdges(curved_edges_);
}
}
}
}