/* * Olive Community Edition - Non-Linear Video Editor * Copyright (C) 2025 Olive CE Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SHADERCODE_H #define SHADERCODE_H #include "common/filefunctions.h" namespace olive { class ShaderCode { public: ShaderCode(const QString &frag_code = QString(), const QString &vert_code = QString()) : frag_code_(frag_code) , vert_code_(vert_code) { } const QString &frag_code() const { return frag_code_; } void set_frag_code(const QString &f) { frag_code_ = f; } const QString &vert_code() const { return vert_code_; } void set_vert_code(const QString &v) { vert_code_ = v; } private: QString frag_code_; QString vert_code_; }; } #endif // SHADERCODE_H