/* * Olive Community Edition - Non-Linear Video Editor * Copyright (C) 2025 Olive CE Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "despill.h" #include "node/project.h" namespace olive { const QString DespillNode::kTextureInput = QStringLiteral("tex_in"); const QString DespillNode::kColorInput = QStringLiteral("color_in"); const QString DespillNode::kMethodInput = QStringLiteral("method_in"); const QString DespillNode::kPreserveLuminanceInput = QStringLiteral("preserve_luminance_input"); #define super Node DespillNode::DespillNode() { AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable)); AddInput(kColorInput, NodeValue::kCombo, 0); AddInput(kMethodInput, NodeValue::kCombo, 0); AddInput(kPreserveLuminanceInput, NodeValue::kBoolean, false); SetFlag(kVideoEffect); SetEffectInput(kTextureInput); } QString DespillNode::Name() const { return tr("Despill"); } QString DespillNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.despill"); } QVector DespillNode::Category() const { return { kCategoryKeying }; } QString DespillNode::Description() const { return tr("Selection of simple depsill operations"); } void DespillNode::Retranslate() { super::Retranslate(); SetInputName(kTextureInput, tr("Input")); SetInputName(kColorInput, tr("Key Color")); SetComboBoxStrings(kColorInput, { tr("Green"), tr("Blue") }); SetInputName(kMethodInput, tr("Method")); SetComboBoxStrings(kMethodInput, { tr("Average"), tr("Double Red Average"), tr("Double Average"), tr("Limit") }); SetInputName(kPreserveLuminanceInput, tr("Preserve Luminance")); } ShaderCode DespillNode::GetShaderCode(const ShaderRequest &request) const { Q_UNUSED(request) return ShaderCode( FileFunctions::ReadFileAsString(":/shaders/despill.frag")); } void DespillNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { ShaderJob job; job.Insert(value); // Set luma coefficients double luma_coeffs[3] = { 0.0f, 0.0f, 0.0f }; project()->color_manager()->GetDefaultLumaCoefs(luma_coeffs); job.Insert( QStringLiteral("luma_coeffs"), NodeValue(NodeValue::kVec3, QVector3D(luma_coeffs[0], luma_coeffs[1], luma_coeffs[2]))); // If there's no texture, no need to run an operation if (TexturePtr tex = job.Get(kTextureInput).toTexture()) { table->Push(NodeValue::kTexture, tex->toJob(job), this); } } } // namespace olive