#version 150 #ifdef GL_ES precision highp int; precision highp float; #endif // Input texture uniform sampler2D ove_maintex; // Input texture coordinate in vec2 ove_texcoord; // Output color out vec4 fragColor; void main() { vec2 using_texcoord = ove_texcoord; vec4 color = texture(ove_maintex, ove_texcoord); fragColor = color; }