/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#ifndef TASKMANAGER_H
#define TASKMANAGER_H
#include
#include
#include
#include "task/task.h"
namespace olive {
/**
* @brief An object that manages background Task objects, handling their start and end
*
* TaskManager handles the life of a Task object. After a new Task is created, it should be sent to TaskManager through
* AddTask(). TaskManager will take ownership of the task and add it to a queue until it system resources are available
* for it to run. Currently, TaskManager will run no more Tasks than there are threads on the system (one task per
* thread). As Tasks finished, TaskManager will start the next in the queue.
*/
class TaskManager : public QObject
{
Q_OBJECT
public:
/**
* @brief TaskManager Constructor
*/
TaskManager();
/**
* @brief TaskManager Destructor
*
* Ensures all Tasks are deleted
*/
virtual ~TaskManager();
static void CreateInstance();
static void DestroyInstance();
static TaskManager* instance();
int GetTaskCount() const;
Task* GetFirstTask() const;
void CancelTaskAndWait(Task* t);
public slots:
/**
* @brief Add a new Task
*
* Adds a new Task to the queue. If there are available threads to run it, it'll also run immediately. Otherwise,
* it'll be placed into the queue and run when resources are available.
*
* NOTE: This function is NOT thread-safe and is currently intended to only be used from the main/GUI thread.
*
* NOTE: A Task object should only be added once. Adding the same Task object more than once will result in undefined
* behavior.
*
* @param t
*
* The task to add and run. TaskManager takes ownership of this Task and will be responsible for freeing it.
*/
void AddTask(Task *t);
void CancelTask(Task* t);
signals:
/**
* @brief Signal emitted when a Task is added by AddTask()
*
* @param t
*
* Task that was added
*/
void TaskAdded(Task* t);
/**
* @brief Signal emitted when any change to the running task list has been made
*/
void TaskListChanged();
/**
* @brief Signal emitted when a task is deleted
*/
void TaskRemoved(Task* t);
/**
* @brief Signal emitted when a task fails
*/
void TaskFailed(Task* t);
private:
/**
* @brief Internal task array
*/
QHash*, Task*> tasks_;
/**
* @brief Internal list of failed tasks
*/
std::list failed_tasks_;
/**
* @brief Task thread pool
*/
QThreadPool thread_pool_;
/**
* @brief TaskManager singleton instance
*/
static TaskManager* instance_;
private slots:
void TaskFinished();
};
}
#endif // TASKMANAGER_H