/*** Olive - Non-Linear Video Editor Copyright (C) 2021 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "hashtraverser.h" #include #include "common/filefunctions.h" namespace olive { #define super NodeTraverser HashTraverser::HashTraverser() : hash_(QCryptographicHash::Sha1) // Appears to be the fastest hashing algorithm { } QByteArray HashTraverser::GetHash(const Node *node, const Node::ValueHint &hint, const VideoParams ¶ms, const TimeRange &range) { // Reset hash hash_.reset(); texture_ids_.clear(); // Set params throughout traverser SetCacheVideoParams(params); // Embed video parameters into this hash Hash(params.effective_width()); Hash(params.effective_height()); Hash(params.format()); Hash(params.interlacing()); //Hash(reference); // Our overrides will generate a hash from this NodeValueTable table = GenerateTable(node, hint, range); NodeValue final_value = GenerateRowValueElement(hint, NodeValue::kTexture, &table); HashNodeValue(final_value); // Return the hash return hash_.result(); } TexturePtr HashTraverser::ProcessVideoFootage(const FootageJob &stream, const rational &input_time) { Hash(FileFunctions::GetUniqueFileIdentifier(stream.filename())); Hash(stream.loop_mode()); Hash(stream.video_params().stream_index()); Hash(stream.video_params().colorspace()); Hash(stream.video_params().premultiplied_alpha()); Hash(GetCacheVideoParams().divider()); Hash(stream.video_params().video_type() == VideoParams::kVideoTypeStill ? 0 : input_time); Hash(stream.video_params().video_type()); TexturePtr texture = super::ProcessVideoFootage(stream, input_time); texture_ids_.insert(texture.get(), hash_.result()); return texture; } SampleBufferPtr HashTraverser::ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time) { Hash(FileFunctions::GetUniqueFileIdentifier(stream.filename())); Hash(stream.loop_mode()); Hash(stream.audio_params().stream_index()); Hash(input_time); SampleBufferPtr buf = super::ProcessAudioFootage(stream, input_time); texture_ids_.insert(buf.get(), hash_.result()); return buf; } TexturePtr HashTraverser::ProcessShader(const Node *node, const TimeRange &range, ShaderJob &job) { HashGenerateJob(node, &job); Hash(job.GetShaderID()); Hash(job.GetIterativeInput()); Hash(job.GetIterationCount()); for (auto it=job.GetInterpolationMap().cbegin(); it!=job.GetInterpolationMap().cend(); it++) { Hash(it.key()); Hash(it.value()); } TexturePtr texture = super::ProcessShader(node, range, job); texture_ids_.insert(texture.get(), hash_.result()); return texture; } SampleBufferPtr HashTraverser::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job) { SampleBufferPtr buf = super::ProcessSamples(node, range, job); texture_ids_.insert(buf.get(), hash_.result()); return buf; } TexturePtr HashTraverser::ProcessFrameGeneration(const Node *node, const GenerateJob &job) { HashGenerateJob(node, &job); TexturePtr texture = super::ProcessFrameGeneration(node, job); texture_ids_.insert(texture.get(), hash_.result()); return texture; } void HashTraverser::HashGenerateJob(const Node *node, const GenerateJob *job) { Hash(node->id()); Hash(job->GetAlphaChannelRequired()); for (auto it=job->GetValues().cbegin(); it!=job->GetValues().cend(); it++) { Hash(it.key()); HashNodeValue(it.value()); } } void HashTraverser::Hash(const QByteArray &array) { hash_.addData(array); } void HashTraverser::Hash(const QString &string) { hash_.addData(string.toUtf8()); } void HashTraverser::HashNodeValue(const NodeValue &value) { NodeValue::Type value_type = value.type(); if (value_type == NodeValue::kSamples || value_type == NodeValue::kTexture) { QByteArray id_for_buffer; if (value_type == NodeValue::kTexture) { TexturePtr texture = value.data().value(); id_for_buffer = texture_ids_.value(texture.get()); } else { SampleBufferPtr samples = value.data().value(); id_for_buffer = texture_ids_.value(samples.get()); } if (!id_for_buffer.isEmpty()) { Hash(id_for_buffer); } } else { Hash(NodeValue::ValueToBytes(value)); } } template void HashTraverser::Hash(T value) { hash_.addData(reinterpret_cast(&value), sizeof(value)); } }