/*** Olive - Non-Linear Video Editor Copyright (C) 2020 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef ACCELERATEDJOB_H #define ACCELERATEDJOB_H #include "node/input.h" #include "node/inputarray.h" #include "render/shadervalue.h" #include "node/value.h" namespace olive { class AcceleratedJob { public: AcceleratedJob() = default; ShaderValue GetValue(NodeInput* input) const { return value_map_.value(input->id()); } ShaderValue GetValue(const QString& input) const { return value_map_.value(input); } void InsertValue(NodeInput* input, NodeValueDatabase& value) { ShaderValue shader_val; shader_val.type = input->data_type(); shader_val.array = input->IsArray(); if (input->IsArray()) { NodeInputArray* array = static_cast(input); QVector values(array->GetSize()); for (int j=0;jGetSize();j++) { NodeInput* subparam = array->At(j); values[j] = value[subparam].Take(subparam->data_type()); } shader_val.data = QVariant::fromValue(values); } else { NodeValue node_val = value[input].TakeWithMeta(input->data_type()); shader_val.data = node_val.data(); shader_val.tag = node_val.tag(); } InsertValue(input->id(), shader_val); } void InsertValue(const QString& input, const ShaderValue& value) { value_map_.insert(input, value); } void InsertValue(NodeInput* input, const ShaderValue& value) { value_map_.insert(input->id(), value); } void InsertValue(NodeInput* input, const NodeValue& value) { ShaderValue s(value.data(), value.type()); s.tag = value.tag(); value_map_.insert(input->id(), s); } const NodeValueMap &GetValues() const { return value_map_; } private: NodeValueMap value_map_; }; } #endif // ACCELERATEDJOB_H