/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "rendererthreadbase.h"
#include
RendererThreadBase::RendererThreadBase(QOpenGLContext *share_ctx, const int &width, const int &height, const int ÷r, const olive::PixelFormat &format, const olive::RenderMode &mode) :
share_ctx_(share_ctx),
width_(width),
height_(height),
divider_(divider),
format_(format),
mode_(mode),
render_instance_(nullptr)
{
connect(share_ctx_, SIGNAL(aboutToBeDestroyed()), this, SLOT(Cancel()));
}
RenderInstance *RendererThreadBase::render_instance()
{
return render_instance_;
}
void RendererThreadBase::run()
{
// Lock mutex for main loop
mutex_.lock();
// Signal that main thread can continue now
caller_mutex_.lock();
wait_cond_.wakeAll();
caller_mutex_.unlock();
RenderInstance instance(width_, height_, divider_, format_, mode_);
render_instance_ = &instance;
instance.SetShareContext(share_ctx_);
qDebug() << this << "is starting its OpenGL context";
// Allocate and create resources
if (instance.Start()) {
qDebug() << this << "OpenGL context creation succeeded";
// Main loop (use Cancel() to exit it)
ProcessLoop();
}
// Free all resources
render_instance_ = nullptr;
instance.Stop();
// Unlock mutex before exiting
mutex_.unlock();
}
void RendererThreadBase::StartThread(QThread::Priority priority)
{
caller_mutex_.lock();
// Start the thread
QThread::start(priority);
// Wait for thread to finish completion
wait_cond_.wait(&caller_mutex_);
caller_mutex_.unlock();
}