#include "volumeeffect.h" #include #include #include #include #include #include "ui/labelslider.h" #include "ui/collapsiblewidget.h" VolumeEffect::VolumeEffect(Clip* c) : Effect(c, EFFECT_TYPE_AUDIO, AUDIO_VOLUME_EFFECT) { EffectRow* volume_row = add_row("Volume:"); volume_val = volume_row->add_field(EFFECT_FIELD_DOUBLE); volume_val->set_double_minimum_value(0); volume_val->set_double_maximum_value(400); // set defaults volume_val->set_double_default_value(100); connect(volume_val, SIGNAL(changed()), this, SLOT(field_changed())); } void VolumeEffect::process_audio(quint8* samples, int nb_bytes) { double vol_val = volume_val->get_double_value(-1); if (vol_val != 100) { for (int i=0;i INT16_MAX) { samp = INT16_MAX; } else if (samp < INT16_MIN) { samp = INT16_MIN; } samples[i+1] = (quint8) (samp >> 8); samples[i] = (quint8) samp; } } }