#ifndef NODETRAVERSER_H #define NODETRAVERSER_H #include "codec/decoder.h" #include "common/cancelableobject.h" #include "dependency.h" #include "node/output/track/track.h" #include "project/item/footage/stream.h" #include "value.h" class NodeTraverser : public CancelableObject { public: NodeTraverser(); NodeValueTable ProcessNode(const NodeDependency &dep); protected: NodeValueDatabase GenerateDatabase(const Node *node, const TimeRange &range); virtual NodeValueTable RenderBlock(const TrackOutput *track, const TimeRange& range); NodeValueTable ProcessInput(const NodeInput* input, const TimeRange &range); virtual void InputProcessingEvent(NodeInput*, const TimeRange&, NodeValueTable*){} virtual void ProcessNodeEvent(const Node*, const TimeRange&, const NodeValueDatabase&, NodeValueTable*){} }; #endif // NODETRAVERSER_H