/***
Olive - Non-Linear Video Editor
Copyright (C) 2023 Olive Studios LLC
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "util/fractionutils.h"
#include
#include
#include
#include
namespace olive::core::internal
{
namespace
{
int64_t i64_gcd(int64_t a, int64_t b)
{
if (a < 0) {
a = -a;
}
if (b < 0) {
b = -b;
}
while (b) {
int64_t t = a % b;
a = b;
b = t;
}
return a;
}
} // namespace
void reduce_fraction(int64_t &num, int64_t &den, int64_t max)
{
if (den == 0) {
num = 0;
return;
}
int sign = (num < 0) != (den < 0);
int64_t gcd = i64_gcd(num, den);
if (gcd) {
num = (num < 0 ? -num : num) / gcd;
den = (den < 0 ? -den : den) / gcd;
}
if (num <= max && den <= max) {
num = sign ? -num : num;
return;
}
// Continued fraction approximation (ported from FFmpeg's av_reduce)
int64_t a0n = 0, a0d = 1;
int64_t a1n = 1, a1d = 0;
while (den) {
int64_t x = num / den;
int64_t next_den = num - den * x;
int64_t a2n = x * a1n + a0n;
int64_t a2d = x * a1d + a0d;
if (a2n > max || a2d > max) {
if (a1n) {
x = (max - a0n) / a1n;
}
if (a1d && (max - a0d) / a1d < x) {
x = (max - a0d) / a1d;
}
if (den * (2 * x * a1d + a0d) > num * a1d) {
a1n = x * a1n + a0n;
a1d = x * a1d + a0d;
}
break;
}
a0n = a1n;
a0d = a1d;
a1n = a2n;
a1d = a2d;
num = den;
den = next_den;
}
num = sign ? -a1n : a1n;
den = a1d;
}
int compare_fractions(int an, int ad, int bn, int bd)
{
const int64_t tmp = an * int64_t(bd) - bn * int64_t(ad);
if (tmp) {
return int(((tmp ^ ad ^ bd) >> 63) | 1);
} else if (bd && ad) {
return 0;
} else if (an && bn) {
return (an >> 31) - (bn >> 31);
}
return INT_MIN;
}
int64_t rescale_rnd(int64_t a, int64_t b, int64_t c, FractionRounding rnd)
{
// Normalize so that the divisor is positive; the sign is carried by the
// dividend instead.
if (c < 0) {
c = -c;
b = -b;
}
#if defined(__SIZEOF_INT128__)
// 128-bit intermediate: exact for all 64-bit inputs
__int128 r = __int128(a) * __int128(b);
bool negative = r < 0;
unsigned __int128 ur = negative ? -r : r;
unsigned __int128 uc = static_cast(c);
unsigned __int128 q;
if (rnd == FractionRounding::k_near_inf) {
// Round to nearest, ties away from zero
q = (ur + uc / 2) / uc;
} else {
// Round toward positive infinity
if (!negative) {
q = (ur + uc - 1) / uc;
} else {
q = ur / uc;
}
}
int64_t res = int64_t(q);
return negative ? -res : res;
#else
// Portable fallback: cross-reduce to keep the intermediate product in
// 64-bit range, then divide with the requested rounding.
int64_t g = i64_gcd(b, c);
if (g) {
b /= g;
c /= g;
}
g = i64_gcd(a, c);
if (g) {
a /= g;
c /= g;
}
bool negative = (a < 0) != (b < 0);
int64_t ua = a < 0 ? -a : a;
int64_t ub = b < 0 ? -b : b;
int64_t q;
if (ua != 0 && ub > std::numeric_limits::max() / ua) {
// Extremely unlikely: the product still overflows int64, fall back
// to floating point (may lose precision for huge values).
long double v = (long double)a * (long double)b / (long double)c;
if (rnd == FractionRounding::kNearInf) {
v = v >= 0 ? floorl(v + 0.5L) : ceill(v - 0.5L);
} else {
v = ceill(v);
}
return int64_t(v);
}
int64_t u = ua * ub;
if (rnd == FractionRounding::kNearInf) {
q = (u + c / 2) / c;
} else {
if (!negative) {
q = (u + c - 1) / c;
} else {
q = u / c;
}
}
return negative ? -q : q;
#endif
}
}