# Oak - Non-Linear Video Editor # Copyright (C) 2026 Oak Team # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # oak-cli: headless command-line consumer of the liboakengine C ABI facade. # It is the first real consumer of the facade and therefore links ONLY # against liboakengine (which publicly re-exports liboakcore); the source # includes only the public oakengine/*.h C headers -- no engine C++ headers, # no Qt headers. add_executable(oak-cli main.cpp ) if (COMMAND oak_copy_otio_runtime) oak_copy_otio_runtime(oak-cli) endif() # oakengine leaves olive::k_app_version to the final executable; the version # object library provides it (same as the engine C ABI tests and worker). target_sources(oak-cli PRIVATE $) target_link_libraries(oak-cli PRIVATE oakengine) target_include_directories(oak-cli PRIVATE ${CMAKE_SOURCE_DIR}/engine/include ) set_target_properties(oak-cli PROPERTIES OUTPUT_NAME oak-cli ) if (APPLE) # Distribute inside Oak.app/Contents/MacOS next to the other helper # binaries (mirrors the oak-render-worker copies in app/CMakeLists.txt). add_custom_command(TARGET oak-cli POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $/Contents/MacOS COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $/Contents/MacOS/ COMMENT "Copying oak-cli into Oak.app" ) elseif (UNIX) install(TARGETS oak-cli RUNTIME DESTINATION bin) # liboakengine installs into the platform lib dir (see # engine/CMakeLists.txt), resolve it relative to the binary. set_target_properties(oak-cli PROPERTIES INSTALL_RPATH "$ORIGIN/../lib") endif () if (WIN32) # Windows has no RPATH: shared libraries must sit next to the executable # (mirrors tests/gtest/CMakeLists.txt). add_custom_command(TARGET oak-cli POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ ) endif () if (BUILD_TESTS) enable_testing() # info always runs (headless); the output must mention the fixture's # sequence name and footage filename. add_test(NAME oak_cli_info COMMAND oak-cli info ${CMAKE_SOURCE_DIR}/tests/project_with_footage.ove ) set_tests_properties(oak_cli_info PROPERTIES PASS_REGULAR_EXPRESSION "Fixture Sequence.*demo\\.mp4" ) # Render smoke test: without a GL render backend oak-cli reports the # failure and exits 2, which ctest treats as a skip. add_test(NAME oak_cli_render COMMAND oak-cli render ${CMAKE_SOURCE_DIR}/tests/project_with_footage.ove 0 1 ${CMAKE_CURRENT_BINARY_DIR}/oak_cli_render_out ) set_tests_properties(oak_cli_render PROPERTIES SKIP_RETURN_CODE 2 ) # probe is headless and always runs; the output must mention the demo # file's 1920x1080 video and 48000 Hz audio. add_test(NAME oak_cli_probe COMMAND oak-cli probe ${CMAKE_SOURCE_DIR}/tests/demo.mp4 ) set_tests_properties(oak_cli_probe PROPERTIES PASS_REGULAR_EXPRESSION "1920.*48000" ) # transcode smoke test: full "media in, renders out" round trip to a # single H.264 MP4 (the default format); like render it exits 2 without # a GL backend (skip). The verify step then checks the file with ffprobe. add_test(NAME oak_cli_transcode COMMAND oak-cli transcode ${CMAKE_SOURCE_DIR}/tests/demo.mp4 ${CMAKE_CURRENT_BINARY_DIR}/oak_cli_transcode.mp4 960 ) set_tests_properties(oak_cli_transcode PROPERTIES SKIP_RETURN_CODE 2 TIMEOUT 300 ) add_test(NAME oak_cli_transcode_verify COMMAND ${CMAKE_COMMAND} -DOUT=${CMAKE_CURRENT_BINARY_DIR}/oak_cli_transcode.mp4 -P ${CMAKE_CURRENT_SOURCE_DIR}/verify_transcode_mp4.cmake ) set_tests_properties(oak_cli_transcode_verify PROPERTIES DEPENDS oak_cli_transcode ) # Same round trip through the PPM+WAV path. add_test(NAME oak_cli_transcode_ppm COMMAND oak-cli transcode ${CMAKE_SOURCE_DIR}/tests/demo.mp4 ${CMAKE_CURRENT_BINARY_DIR}/oak_cli_transcode_ppm_out 960 --format ppm ) set_tests_properties(oak_cli_transcode_ppm PROPERTIES SKIP_RETURN_CODE 2 ) # Rendering needs the render worker and the dynamic backend plugins. if (TARGET olive-render-worker) add_dependencies(oak-cli olive-render-worker) endif () if (TARGET oakgl) add_dependencies(oak-cli oakgl) endif () if (TARGET oakvulkan) add_dependencies(oak-cli oakvulkan) endif () endif ()