/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "viewer.h" #include "panel/panelmanager.h" ViewerOutput::ViewerOutput() : attached_viewer_(nullptr) { texture_input_ = new NodeInput(); texture_input_->add_data_input(NodeInput::kTexture); AddParameter(texture_input_); } QString ViewerOutput::Name() { return tr("Viewer"); } QString ViewerOutput::id() { return "org.olivevideoeditor.Olive.vieweroutput"; } QString ViewerOutput::Category() { return tr("Output"); } QString ViewerOutput::Description() { return tr("Interface between a Viewer panel and the node system."); } NodeInput *ViewerOutput::texture_input() { return texture_input_; } void ViewerOutput::Process(const rational &time) { if (attached_viewer_ != nullptr) { // Get the texture from whatever Node is currently connected (usually a Renderer of some kind) GLuint current_texture = texture_input_->get_value(time).value(); // Send the texture to the Viewer attached_viewer_->SetTexture(current_texture); } } void ViewerOutput::AttachViewer(ViewerPanel *viewer) { // Disconnect old viewer if there's one attached if (attached_viewer_ != nullptr) { disconnect(attached_viewer_, SIGNAL(TimeChanged(const rational&)), this, SLOT(Process(const rational&))); } // FIXME: Currently this attaches to ViewerPanels, but should it attached to Viewers instead? attached_viewer_ = viewer; if (attached_viewer_ != nullptr) { connect(attached_viewer_, SIGNAL(TimeChanged(const rational&)), this, SLOT(Process(const rational&))); } }