/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#ifndef CLIPQUEUE_H
#define CLIPQUEUE_H
extern "C" {
#include
}
#include
#include
/**
* @brief The ClipQueue class
*
* A fairly simple wrapper for a QVector and QMutex that cleans up AVFrames automatically when removing them.
*/
class ClipQueue {
public:
/**
* @brief ClipQueue Constructor
*/
ClipQueue();
/**
* @brief ClipQueue Destructor
*
* Automatically clears queue freeing any memory consumed by any AVFrames
*/
~ClipQueue();
// Thread safety (QMutex compatible)
/**
* @brief Lock queue mutex
*
* Used for multithreading to ensure queue is only accessed by one thread at a time. See QMutex::lock() for more
* information.
*/
void lock();
/**
* @brief Try to lock queue mutex
*
* Used for multithreading to ensure queue is only accessed by one thread at a time. Tries to lock, but doesn't block
* the calling thread and wait if it can't lock it. See QMutex::tryLock() for more information.
*
* @return
*
* **TRUE** if the lock succeeded, **FALSE** if not.
*/
bool tryLock();
/**
* @brief Unlock queue mutex
*
* Used for multithreading to ensure queue is only accessed by one thread at a time. See QMutex::unlock() for more
* information.
*/
void unlock();
// Array handling (QVector compatible)
/**
* @brief Add a frame to the end of the queue
*
* @param frame
*
* The frame to add
*/
void append(AVFrame* frame);
/**
* @brief Retrieve a frame at a certain index
*
* @param i
*
* Index to retrieve frame from
*
* @return
*
* AVFrame at this index
*/
AVFrame* at(int i);
/**
* @brief Retrieve first frame in the queue
*
* @return
*
* The first AVFrame in the queue
*/
AVFrame* first();
/**
* @brief Retrieve last frame in the queue
*
* @return
*
* The last AVFrame in the queue
*/
AVFrame* last();
/**
* @brief Remove first frame in the queue
*
* Frees all memory occupied by this frame and removes it from the queue
*/
void removeFirst();
/**
* @brief Remove last frame in the queue
*
* Frees all memory occupied by this frame and removes it from the queue
*/
void removeLast();
/**
* @brief Remove frame in the queue at a certain index
*
* Frees all memory occupied by this frame and removes it from the queue
*
* @param i
*
* Index to remove a frame at
*/
void removeAt(int i);
/**
* @brief Clear entire queue
*
* Frees all memory occupied by all frames and clears the entire queue
*/
void clear();
/**
* @brief Retrieve current size of the queue
*
* @return
*
* Current the current size of the queue. All indexes in the queue are guaranteed to be valid references to an
* AVFrame.
*/
int size();
/**
* @brief Returns whether the queue is empty of not.
*
* @return
*
* **TRUE** if the queue is empty and contains no frames, **FALSE** if not.
*/
bool isEmpty();
/**
* @brief Returns whether the queue contains a frame or not
*
* @return
*
* **TRUE** if the queue contains the specified frame, **FALSE** if not.
*/
bool contains(AVFrame* frame);
private:
QVector queue;
QMutex queue_lock;
};
#endif // CLIPQUEUE_H