/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "matrix.h" #include #include #include "widget/slider/floatslider.h" namespace olive { const QString MatrixGenerator::kPositionInput = QStringLiteral("pos_in"); const QString MatrixGenerator::kRotationInput = QStringLiteral("rot_in"); const QString MatrixGenerator::kScaleInput = QStringLiteral("scale_in"); const QString MatrixGenerator::kUniformScaleInput = QStringLiteral("uniform_scale_in"); const QString MatrixGenerator::kAnchorInput = QStringLiteral("anchor_in"); #define super Node MatrixGenerator::MatrixGenerator() { AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0.0, 0.0)); AddInput(kRotationInput, NodeValue::kFloat, 0.0); AddInput(kScaleInput, NodeValue::kVec2, QVector2D(1.0f, 1.0f)); SetInputProperty(kScaleInput, QStringLiteral("min"), QVector2D(0, 0)); SetInputProperty(kScaleInput, QStringLiteral("view"), FloatSlider::kPercentage); SetInputProperty(kScaleInput, QStringLiteral("disable1"), true); AddInput(kUniformScaleInput, NodeValue::kBoolean, true, InputFlags(kInputFlagNotConnectable | kInputFlagNotKeyframable)); AddInput(kAnchorInput, NodeValue::kVec2, QVector2D(0.0, 0.0)); } QString MatrixGenerator::Name() const { return tr("Orthographic Matrix"); } QString MatrixGenerator::ShortName() const { return tr("Ortho"); } QString MatrixGenerator::id() const { return QStringLiteral("org.olivevideoeditor.Olive.ortho"); } QVector MatrixGenerator::Category() const { return {kCategoryGenerator, kCategoryMath}; } QString MatrixGenerator::Description() const { return tr("Generate an orthographic matrix using position, rotation, and scale."); } void MatrixGenerator::Retranslate() { super::Retranslate(); SetInputName(kPositionInput, tr("Position")); SetInputName(kRotationInput, tr("Rotation")); SetInputName(kScaleInput, tr("Scale")); SetInputName(kUniformScaleInput, tr("Uniform Scale")); SetInputName(kAnchorInput, tr("Anchor Point")); } void MatrixGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { // Push matrix output QMatrix4x4 mat = GenerateMatrix(value, false, false, false, QMatrix4x4()); table->Push(NodeValue::kMatrix, mat, this); } QMatrix4x4 MatrixGenerator::GenerateMatrix(const NodeValueRow &value, bool ignore_anchor, bool ignore_position, bool ignore_scale, const QMatrix4x4 &mat) const { QVector2D anchor; QVector2D position; QVector2D scale; if (!ignore_anchor) { anchor = value[kAnchorInput].toVec2(); } if (!ignore_scale) { scale = value[kScaleInput].toVec2(); } if (!ignore_position) { position = value[kPositionInput].toVec2(); } return GenerateMatrix(position, value[kRotationInput].toDouble(), scale, value[kUniformScaleInput].toBool(), anchor, mat); } QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos, const float& rot, const QVector2D& scale, bool uniform_scale, const QVector2D& anchor, QMatrix4x4 mat) { // Position mat.translate(pos); // Rotation mat.rotate(rot, 0, 0, 1); // Scale (convert to a QVector3D so that the identity matrix is preserved if all values are 1.0f) QVector3D full_scale; if (uniform_scale) { full_scale = QVector3D(scale.x(), scale.x(), 1.0f); } else { full_scale = QVector3D(scale, 1.0f); } mat.scale(full_scale); // Anchor Point mat.translate(-anchor); return mat; } void MatrixGenerator::InputValueChangedEvent(const QString &input, int element) { Q_UNUSED(element) if (input == kUniformScaleInput) { SetInputProperty(kScaleInput, QStringLiteral("disable1"), GetStandardValue(kUniformScaleInput).toBool()); } } }