/*** Oak - Non-Linear Video Editor Copyright (C) 2026 Oak Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef LUTLIBRARY_H #define LUTLIBRARY_H #include #include namespace olive { /** * @brief A global, user-configurable library of LUT files * * The library is a list of directories (stored in the application config * under "LUTLibraryPaths") that are scanned for supported LUT files. LUT * nodes can offer the library contents as quick picks instead of forcing * the user to browse for a file path on every node. */ class LUTLibrary { public: /** * @brief Returns true if the given file suffix is a supported LUT * extension (.cube or .3dl, case-insensitive, leading dot tolerated) */ static bool IsSupportedExtension(const QString &suffix); /** * @brief The directories that make up the LUT library */ static QStringList GetDirectories(); /** * @brief Replaces the LUT library directories and saves them to the * application config */ static void SetDirectories(const QStringList &dirs); /** * @brief All supported LUT files found under the library directories * * Directories are scanned recursively. Files in earlier directories * are listed first. */ static QStringList GetLutFiles(); }; } #endif // LUTLIBRARY_H