/***
Oak - Non-Linear Video Editor
Copyright (C) 2026 Oak Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#ifndef LUTLIBRARY_H
#define LUTLIBRARY_H
#include
#include
namespace olive
{
/**
* @brief A global, user-configurable library of LUT files
*
* The library is a list of directories (stored in the application config
* under "LUTLibraryPaths") that are scanned for supported LUT files. LUT
* nodes can offer the library contents as quick picks instead of forcing
* the user to browse for a file path on every node.
*/
class LUTLibrary {
public:
/**
* @brief Returns true if the given file suffix is a supported LUT
* extension (.cube or .3dl, case-insensitive, leading dot tolerated)
*/
static bool IsSupportedExtension(const QString &suffix);
/**
* @brief The directories that make up the LUT library
*/
static QStringList GetDirectories();
/**
* @brief Replaces the LUT library directories and saves them to the
* application config
*/
static void SetDirectories(const QStringList &dirs);
/**
* @brief All supported LUT files found under the library directories
*
* Directories are scanned recursively. Files in earlier directories
* are listed first.
*/
static QStringList GetLutFiles();
};
}
#endif // LUTLIBRARY_H