/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef VIDEORENDERERBACKEND_H #define VIDEORENDERERBACKEND_H #include #include "colorprocessorcache.h" #include "node/output/viewer/viewer.h" #include "renderbackend.h" #include "render/pixelformat.h" #include "render/rendermodes.h" #include "videorenderframecache.h" /** * @brief A multithreaded OpenGL based renderer for node systems */ class VideoRenderBackend : public RenderBackend { Q_OBJECT public: /** * @brief Renderer Constructor * * Constructing a Renderer object will not start any threads/backend on its own. Use Start() to do this and Stop() * when the Renderer is about to be destroyed. */ VideoRenderBackend(QObject* parent = nullptr); /** * @brief Set parameters of the Renderer * * The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers * to use. The Renderer must be stopped when calling this function. */ void SetParameters(const VideoRenderingParams ¶ms); public slots: virtual void InvalidateCache(const rational &start_range, const rational &end_range) override; protected: /** * @brief Allocate and start the multithreaded backend */ virtual bool InitInternal() override; /** * @brief Terminate and deallocate the multithreaded backend */ virtual void CloseInternal() override; struct HashTimeMapping { rational time; QByteArray hash; }; virtual void ConnectViewer(ViewerOutput* node) override; virtual void DisconnectViewer(ViewerOutput* node) override; const char *GetCachedFrame(const rational& time); virtual NodeInput* GetDependentInput() override; VideoRenderFrameCache* frame_cache(); const VideoRenderingParams& params() const; /** * @brief Internal function for generating the cache ID */ virtual bool GenerateCacheIDInternal(QCryptographicHash& hash) override; virtual void CacheIDChangedEvent(const QString& id) override; virtual void ConnectWorkerToThis(RenderWorker* processor) override; signals: void CachedFrameReady(const rational& time, QVariant value); void CachedTimeReady(const rational& time); private: VideoRenderingParams params_; QByteArray cache_frame_load_buffer_; VideoRenderFrameCache frame_cache_; rational last_time_requested_; private slots: }; #endif // VIDEORENDERERBACKEND_H