#ifndef AUDIORENDERWORKER_H #define AUDIORENDERWORKER_H #include "renderworker.h" class AudioRenderWorker : public RenderWorker { Q_OBJECT public: AudioRenderWorker(QObject* parent = nullptr); void SetParameters(const AudioRenderingParams& audio_params); protected: virtual bool InitInternal() override; virtual void CloseInternal() override; virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) override; virtual NodeValueTable RenderBlock(const TrackOutput *track, const TimeRange& range) override; private: AudioRenderingParams audio_params_; }; #endif // AUDIORENDERWORKER_H