#include "video.h" #include #include #include #include "core.h" #include "decoder/ffmpeg/ffmpegdecoder.h" #include "project/item/footage/footage.h" #include "render/pixelservice.h" VideoInput::VideoInput() { matrix_input_ = new NodeInput("matrix_in"); matrix_input_->set_data_type(NodeInput::kMatrix); AddInput(matrix_input_); } Node *VideoInput::copy() const { return new VideoInput(); } QString VideoInput::Name() const { return tr("Video Input"); } QString VideoInput::id() const { return "org.olivevideoeditor.Olive.videoinput"; } QString VideoInput::Category() const { return tr("Input"); } QString VideoInput::Description() const { return tr("Import a video footage stream."); } NodeInput *VideoInput::matrix_input() const { return matrix_input_; } bool VideoInput::IsAccelerated() const { return true; } QString VideoInput::CodeVertex() const { return ReadFileAsString(":/shaders/videoinput.vert"); } QString VideoInput::CodeFragment() const { return ReadFileAsString(":/shaders/videoinput.frag"); } void VideoInput::Retranslate() { MediaInput::Retranslate(); matrix_input_->set_name(tr("Transform")); }