#include "audio.h" AudioInput::AudioInput() { } Node *AudioInput::copy() const { return new AudioInput(); } QString AudioInput::Name() const { return tr("Audio Input"); } QString AudioInput::id() const { return "org.olivevideoeditor.Olive.audioinput"; } QString AudioInput::Category() const { return tr("Input"); } QString AudioInput::Description() const { return tr("Import an audio footage stream."); } NodeValueTable AudioInput::Value(const NodeValueDatabase &value) const { return value[footage_input_]; }