#include "nodeviewcontext.h" #include #include #include #include #include #include #include "core.h" #include "node/block/block.h" #include "node/group/group.h" #include "node/output/track/track.h" #include "node/project.h" #include "node/project/sequence/sequence.h" #include "nodeviewitem.h" #include "ui/colorcoding.h" namespace olive { #define super QGraphicsRectItem NodeViewContext::NodeViewContext(Node *context, QGraphicsItem *item) : super(item), context_(context) { Block *block = dynamic_cast(context_); if (block && block->track() && block->track()->sequence()) { rational timebase = block->track()->sequence()->GetVideoParams().frame_rate_as_time_base(); lbl_ = QCoreApplication::translate("NodeViewContext", "%1 [%2] :: %3 - %4").arg(block->GetLabelAndName(), Track::Reference::TypeToTranslatedString(block->track()->type()), QString::fromStdString(Timecode::time_to_timecode(block->in(), timebase, Core::instance()->GetTimecodeDisplay())), QString::fromStdString(Timecode::time_to_timecode(block->out(), timebase, Core::instance()->GetTimecodeDisplay()))); } else { lbl_ = context_->GetLabelAndName(); } const Node::PositionMap &map = context_->GetContextPositions(); for (auto it=map.cbegin(); it!=map.cend(); it++) { AddChild(it.key()); } connect(context_, &Node::NodeAddedToContext, this, &NodeViewContext::AddChild, Qt::DirectConnection); connect(context_, &Node::NodePositionInContextChanged, this, &NodeViewContext::SetChildPosition, Qt::DirectConnection); connect(context_, &Node::NodeRemovedFromContext, this, &NodeViewContext::RemoveChild, Qt::DirectConnection); } NodeViewContext::~NodeViewContext() { // Delete edges before items, because the edge constructor references the items qDeleteAll(edges_); edges_.clear(); } void NodeViewContext::AddChild(Node *node) { if (!context_) { return; } NodeViewItem *item = new NodeViewItem(node, context_, this); item->SetFlowDirection(flow_dir_); AddNodeInternal(node, item); if (NodeGroup *group = dynamic_cast(node)) { for (auto it=group->GetContextPositions().cbegin(); it!=group->GetContextPositions().cend(); it++) { // Use this item as the representative for all of these nodes too AddNodeInternal(it.key(), item); } connect(group, &NodeGroup::NodeAddedToContext, this, &NodeViewContext::GroupAddedNode); connect(group, &NodeGroup::NodeRemovedFromContext, this, &NodeViewContext::GroupRemovedNode); } UpdateRect(); } void NodeViewContext::SetChildPosition(Node *node, const QPointF &pos) { item_map_.value(node)->SetNodePosition(pos); } void NodeViewContext::RemoveChild(Node *node) { disconnect(node, &Node::InputConnected, this, &NodeViewContext::ChildInputConnected); disconnect(node, &Node::InputDisconnected, this, &NodeViewContext::ChildInputDisconnected); if (NodeGroup *group = dynamic_cast(node)) { disconnect(group, &NodeGroup::NodeAddedToContext, this, &NodeViewContext::GroupAddedNode); disconnect(group, &NodeGroup::NodeRemovedFromContext, this, &NodeViewContext::GroupRemovedNode); } NodeViewItem *item = item_map_.take(node); // Remove from scene before emitting signal so that any drag functions that might be happening // now can be handled before the item is destroyed scene()->removeItem(item); emit ItemAboutToBeDeleted(item); // Delete edges first because the edge destructor will try to reference item (maybe that should // be changed...) QVector edges_to_remove = item->GetAllEdgesRecursively(); foreach (NodeViewEdge *edge, edges_to_remove) { if (node == item->GetNode() || edge->output() == node || edge->input().node() == node) { ChildInputDisconnected(edge->output(), edge->input()); } } // Check if this item is specifically for this node and the node is a group. If so, remove it for // all other entries in the map. if (item->GetNode() == node) { if (dynamic_cast(item->GetNode())) { for (auto it=item_map_.begin(); it!=item_map_.end(); ) { if (it.value() == item) { it = item_map_.erase(it); } else { it++; } } } delete item; } UpdateRect(); } void NodeViewContext::ChildInputConnected(Node *output, const NodeInput &input) { // Add edge if (!input.IsHidden()) { if (NodeViewItem* output_item = item_map_.value(output)) { AddEdgeInternal(output, input, output_item, item_map_.value(input.node())->GetItemForInput(input)); } } } bool NodeViewContext::ChildInputDisconnected(Node *output, const NodeInput &input) { // Remove edge for (int i=0; ioutput() == output && e->input() == input) { delete e; edges_.removeAt(i); return true; } } return false; } qreal GetTextOffset(const QFontMetricsF &fm) { return fm.height()/2; } void NodeViewContext::UpdateRect() { QFont f; QFontMetricsF fm(f); qreal lbl_offset = GetTextOffset(fm); QRectF cbr = childrenBoundingRect(); QRectF rect = cbr; int pad = NodeViewItem::DefaultItemHeight(); rect.adjust(-pad, - lbl_offset*2 - fm.height() - pad, pad, pad); setRect(rect); last_titlebar_height_ = rect.y() + (cbr.y() - rect.y()) - pad; } void NodeViewContext::SetFlowDirection(NodeViewCommon::FlowDirection dir) { flow_dir_ = dir; foreach (NodeViewItem *item, item_map_) { item->SetFlowDirection(dir); } } void NodeViewContext::SetCurvedEdges(bool e) { curved_edges_ = e; foreach (NodeViewEdge *edge, edges_) { edge->SetCurved(e); } } int NodeViewContext::DeleteSelected(NodeViewDeleteCommand *command) { int count = 0; // Delete any selected edges foreach (NodeViewEdge *edge, edges_) { if (edge->isSelected()) { command->AddEdge(edge->output(), edge->input()); } } // Delete any selected nodes foreach (NodeViewItem *node, item_map_) { if (node->isSelected()) { command->AddNode(node->GetNode(), context_); count++; } } return count; } void NodeViewContext::Select(const QVector &nodes) { foreach (Node *n, nodes) { if (NodeViewItem *item = item_map_.value(n)) { item->setSelected(true); } } } QVector NodeViewContext::GetSelectedItems() const { QVector items; for (auto it=item_map_.cbegin(); it!=item_map_.cend(); it++) { if (it.value()->isSelected()) { if (!items.contains(it.value())) { items.append(it.value()); } } } return items; } QPointF NodeViewContext::MapScenePosToNodePosInContext(const QPointF &pos) const { for (auto it=item_map_.cbegin(); it!=item_map_.cend(); it++) { QPointF pos_inside_parent = it.value()->mapToParent(it.value()->mapFromScene(pos)); return NodeViewItem::ScreenToNodePoint(pos_inside_parent, flow_dir_); } return QPointF(0, 0); } void NodeViewContext::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { // Set pen and brush Color color = context_->color(); QColor c = QtUtils::toQColor(color); QPen pen(c, 2); if (option->state & QStyle::State_Selected) { pen.setStyle(Qt::DotLine); } painter->setPen(pen); QColor bg = c; bg.setAlpha(128); painter->setBrush(bg); // Draw semi-transparent rect for whole item int rounded = painter->fontMetrics().height(); painter->drawRoundedRect(rect(), rounded, rounded); // Draw solid background for titlebar QRectF titlebar_rect = rect(); titlebar_rect.setHeight(last_titlebar_height_ - rect().top()); painter->setClipRect(titlebar_rect); painter->setBrush(c); painter->drawRoundedRect(rect(), rounded, rounded); painter->setClipping(false); // Draw titlebar text painter->setPen(ColorCoding::GetUISelectorColor(color)); int offset = GetTextOffset(painter->fontMetrics()); QRectF text_rect = rect(); text_rect.adjust(offset, offset, -offset, -offset); painter->drawText(text_rect, lbl_); } QVariant NodeViewContext::itemChange(GraphicsItemChange change, const QVariant &value) { return super::itemChange(change, value); } void NodeViewContext::mousePressEvent(QGraphicsSceneMouseEvent *event) { bool clicked_inside_titlebar = (event->pos().y() < last_titlebar_height_); setFlag(ItemIsMovable, clicked_inside_titlebar); setFlag(ItemIsSelectable, clicked_inside_titlebar); super::mousePressEvent(event); } void NodeViewContext::AddNodeInternal(Node *node, NodeViewItem *item) { connect(node, &Node::InputConnected, this, &NodeViewContext::ChildInputConnected); connect(node, &Node::InputDisconnected, this, &NodeViewContext::ChildInputDisconnected); item_map_.insert(node, item); if (node == context_) { item->SetLabelAsOutput(true); } for (auto it=node->output_connections().cbegin(); it!=node->output_connections().cend(); it++) { if (!it->second.IsHidden()) { if (NodeViewItem *other_item = item_map_.value(it->second.node())) { AddEdgeInternal(node, it->second, item, other_item->GetItemForInput(it->second)); } } } for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) { if (!it->first.IsHidden()) { if (NodeViewItem *other_item = item_map_.value(it->second)) { AddEdgeInternal(it->second, it->first, other_item, item->GetItemForInput(it->first)); } } } } void NodeViewContext::AddEdgeInternal(Node *output, const NodeInput& input, NodeViewItem *from, NodeViewItem *to) { if (from == to) { return; } NodeViewEdge* edge_ui = new NodeViewEdge(output, input, from, to, this); edge_ui->Adjust(); edge_ui->SetCurved(curved_edges_); edges_.append(edge_ui); } void NodeViewContext::GroupAddedNode(Node *node) { NodeGroup *group = static_cast(sender()); AddNodeInternal(node, item_map_.value(group)); } void NodeViewContext::GroupRemovedNode(Node *node) { NodeGroup *group = static_cast(sender()); if (item_map_.value(node) == item_map_.value(group)) { item_map_.remove(node); } } }