/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "openglworker.h" OLIVE_NAMESPACE_ENTER OpenGLWorker::OpenGLWorker(RenderBackend *parent) : RenderWorker(parent) { } void OpenGLWorker::TextureToFrame(const QVariant &texture, FramePtr frame, const QMatrix4x4& mat) const { QMetaObject::invokeMethod(OpenGLProxy::instance(), "TextureToBuffer", Qt::BlockingQueuedConnection, Q_ARG(const QVariant&, texture), OLIVE_NS_ARG(FramePtr, frame), Q_ARG(const QMatrix4x4&, mat)); } QVariant OpenGLWorker::FootageFrameToTexture(StreamPtr stream, FramePtr frame) const { QVariant value; QMetaObject::invokeMethod(OpenGLProxy::instance(), "FrameToValue", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QVariant, value), OLIVE_NS_ARG(FramePtr, frame), OLIVE_NS_ARG(StreamPtr, stream), OLIVE_NS_CONST_ARG(VideoParams&, video_params()), OLIVE_NS_CONST_ARG(RenderMode::Mode&, render_mode())); return value; } QVariant OpenGLWorker::CachedFrameToTexture(FramePtr frame) const { QVariant value; QMetaObject::invokeMethod(OpenGLProxy::instance(), "PreCachedFrameToValue", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QVariant, value), OLIVE_NS_ARG(FramePtr, frame)); return value; } QVariant OpenGLWorker::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job) { QVariant value; QMetaObject::invokeMethod(OpenGLProxy::instance(), "RunNodeAccelerated", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QVariant, value), OLIVE_NS_CONST_ARG(Node*, node), OLIVE_NS_CONST_ARG(TimeRange&, range), OLIVE_NS_CONST_ARG(ShaderJob&, job), OLIVE_NS_CONST_ARG(VideoParams&, video_params())); return value; } bool OpenGLWorker::TextureHasAlpha(const QVariant &v) const { return PixelFormat::FormatHasAlphaChannel(v.value()->texture()->format()); } OLIVE_NAMESPACE_EXIT