/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "openglworker.h"
OLIVE_NAMESPACE_ENTER
OpenGLWorker::OpenGLWorker(RenderBackend *parent) :
RenderWorker(parent)
{
}
void OpenGLWorker::TextureToFrame(const QVariant &texture, FramePtr frame, const QMatrix4x4& mat) const
{
QMetaObject::invokeMethod(OpenGLProxy::instance(),
"TextureToBuffer",
Qt::BlockingQueuedConnection,
Q_ARG(const QVariant&, texture),
OLIVE_NS_ARG(FramePtr, frame),
Q_ARG(const QMatrix4x4&, mat));
}
QVariant OpenGLWorker::FootageFrameToTexture(StreamPtr stream, FramePtr frame) const
{
QVariant value;
QMetaObject::invokeMethod(OpenGLProxy::instance(),
"FrameToValue",
Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVariant, value),
OLIVE_NS_ARG(FramePtr, frame),
OLIVE_NS_ARG(StreamPtr, stream),
OLIVE_NS_CONST_ARG(VideoParams&, video_params()),
OLIVE_NS_CONST_ARG(RenderMode::Mode&, render_mode()));
return value;
}
QVariant OpenGLWorker::CachedFrameToTexture(FramePtr frame) const
{
QVariant value;
QMetaObject::invokeMethod(OpenGLProxy::instance(),
"PreCachedFrameToValue",
Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVariant, value),
OLIVE_NS_ARG(FramePtr, frame));
return value;
}
QVariant OpenGLWorker::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
{
QVariant value;
QMetaObject::invokeMethod(OpenGLProxy::instance(),
"RunNodeAccelerated",
Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVariant, value),
OLIVE_NS_CONST_ARG(Node*, node),
OLIVE_NS_CONST_ARG(TimeRange&, range),
OLIVE_NS_CONST_ARG(ShaderJob&, job),
OLIVE_NS_CONST_ARG(VideoParams&, video_params()));
return value;
}
bool OpenGLWorker::TextureHasAlpha(const QVariant &v) const
{
return PixelFormat::FormatHasAlphaChannel(v.value()->texture()->format());
}
OLIVE_NAMESPACE_EXIT