/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "histogram.h" #include #include #include #include "common/qtutils.h" #include "node/node.h" namespace olive { #define super ScopeBase HistogramScope::HistogramScope(QWidget* parent) : super(parent) { } void HistogramScope::OnInit() { super::OnInit(); ShaderCode secondary_code(FileFunctions::ReadFileAsString(":/shaders/rgbhistogram_secondary.frag"), FileFunctions::ReadFileAsString(":/shaders/rgbhistogram.vert")); pipeline_secondary_ = renderer()->CreateNativeShader(secondary_code); } void HistogramScope::OnDestroy() { pipeline_secondary_.clear(); texture_row_sums_ = nullptr; super::OnDestroy(); } ShaderCode HistogramScope::GenerateShaderCode() { return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/rgbhistogram.frag"), FileFunctions::ReadFileAsString(":/shaders/default.vert")); } void HistogramScope::DrawScope(TexturePtr managed_tex, QVariant pipeline) { float histogram_scale = 0.80f; // This value is eyeballed for usefulness. Until we have a geometry // shader approach, it is impossible to normalize against a peak // sum of image values. float histogram_base = 2.5f; float histogram_power = 1.0f / histogram_base; ShaderJob shader_job; shader_job.Insert(QStringLiteral("viewport"), NodeValue(NodeValue::kVec2, QVector2D(width(), height()))); shader_job.Insert(QStringLiteral("histogram_scale"), NodeValue(NodeValue::kFloat, histogram_scale)); shader_job.Insert(QStringLiteral("histogram_power"), NodeValue(NodeValue::kFloat, histogram_power)); if (!texture_row_sums_ || texture_row_sums_->width() != this->width() || texture_row_sums_->height() != this->height()) { texture_row_sums_ = renderer()->CreateTexture(VideoParams(width(), height(), managed_tex->format(), managed_tex->channel_count())); } // Draw managed texture to a sums texture shader_job.Insert(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(managed_tex))); renderer()->BlitToTexture(pipeline, shader_job, texture_row_sums_.get()); // Draw sums into a histogram shader_job.Insert(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(texture_row_sums_))); renderer()->Blit(pipeline_secondary_, shader_job, texture_row_sums_->params()); // Draw line overlays QPainter p(paint_device()); QFont font = p.font(); font.setPixelSize(10); QFontMetrics font_metrics = QFontMetrics(font); QString label; std::vector histogram_increments = { 0.00, 0.25, 0.50, 1.0 }; int histogram_steps = histogram_increments.size(); QVector histogram_lines(histogram_steps + 1); int font_x_offset = 0; int font_y_offset = font_metrics.capHeight() / 2.0f; p.setCompositionMode(QPainter::CompositionMode_Plus); p.setPen(QColor(0.0, 0.6 * 255.0, 0.0)); p.setFont(font); float histogram_dim_x = ceil((width() - 1.0) * histogram_scale); float histogram_dim_y = ceil((height() - 1.0) * histogram_scale); float histogram_start_dim_x = ((width() - 1.0) - histogram_dim_x) / 2.0f; float histogram_start_dim_y = ((height() - 1.0) - histogram_dim_y) / 2.0f; float histogram_end_dim_x = (width() - 1.0) - histogram_start_dim_x; // for (int i=0; i <= histogram_steps; i++) { for(std::vector::iterator it = histogram_increments.begin(); it != histogram_increments.end(); it++) { histogram_lines[it - histogram_increments.begin()].setLine( histogram_start_dim_x, (histogram_dim_y * pow(1.0 - *it, histogram_base)) + histogram_start_dim_y, histogram_end_dim_x, (histogram_dim_y * pow(1.0 - *it, histogram_base)) + histogram_start_dim_y); label = QString::number( *it * 100, 'f', 1) + "%"; font_x_offset = QtUtils::QFontMetricsWidth(font_metrics, label) + 4; p.drawText( histogram_start_dim_x - font_x_offset, (histogram_dim_y * pow(1.0 - *it, histogram_base)) + histogram_start_dim_y + font_y_offset, label); } p.drawLines(histogram_lines); } }