/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "histogram.h"
#include
#include
#include
#include "common/qtutils.h"
#include "node/node.h"
namespace olive {
#define super ScopeBase
HistogramScope::HistogramScope(QWidget* parent) :
super(parent)
{
}
void HistogramScope::OnInit()
{
super::OnInit();
ShaderCode secondary_code(FileFunctions::ReadFileAsString(":/shaders/rgbhistogram_secondary.frag"),
FileFunctions::ReadFileAsString(":/shaders/rgbhistogram.vert"));
pipeline_secondary_ = renderer()->CreateNativeShader(secondary_code);
}
void HistogramScope::OnDestroy()
{
pipeline_secondary_.clear();
texture_row_sums_ = nullptr;
super::OnDestroy();
}
ShaderCode HistogramScope::GenerateShaderCode()
{
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/rgbhistogram.frag"),
FileFunctions::ReadFileAsString(":/shaders/default.vert"));
}
void HistogramScope::DrawScope(TexturePtr managed_tex, QVariant pipeline)
{
float histogram_scale = 0.80f;
// This value is eyeballed for usefulness. Until we have a geometry
// shader approach, it is impossible to normalize against a peak
// sum of image values.
float histogram_base = 2.5f;
float histogram_power = 1.0f / histogram_base;
ShaderJob shader_job;
shader_job.Insert(QStringLiteral("viewport"), NodeValue(NodeValue::kVec2, QVector2D(width(), height())));
shader_job.Insert(QStringLiteral("histogram_scale"), NodeValue(NodeValue::kFloat, histogram_scale));
shader_job.Insert(QStringLiteral("histogram_power"), NodeValue(NodeValue::kFloat, histogram_power));
if (!texture_row_sums_
|| texture_row_sums_->width() != this->width()
|| texture_row_sums_->height() != this->height()) {
texture_row_sums_ = renderer()->CreateTexture(VideoParams(width(), height(),
managed_tex->format(),
managed_tex->channel_count()));
}
// Draw managed texture to a sums texture
shader_job.Insert(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(managed_tex)));
renderer()->BlitToTexture(pipeline, shader_job, texture_row_sums_.get());
// Draw sums into a histogram
shader_job.Insert(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(texture_row_sums_)));
renderer()->Blit(pipeline_secondary_, shader_job, texture_row_sums_->params());
// Draw line overlays
QPainter p(paint_device());
QFont font = p.font();
font.setPixelSize(10);
QFontMetrics font_metrics = QFontMetrics(font);
QString label;
std::vector histogram_increments = {
0.00,
0.25,
0.50,
1.0
};
int histogram_steps = histogram_increments.size();
QVector histogram_lines(histogram_steps + 1);
int font_x_offset = 0;
int font_y_offset = font_metrics.capHeight() / 2.0f;
p.setCompositionMode(QPainter::CompositionMode_Plus);
p.setPen(QColor(0.0, 0.6 * 255.0, 0.0));
p.setFont(font);
float histogram_dim_x = ceil((width() - 1.0) * histogram_scale);
float histogram_dim_y = ceil((height() - 1.0) * histogram_scale);
float histogram_start_dim_x =
((width() - 1.0) - histogram_dim_x) / 2.0f;
float histogram_start_dim_y =
((height() - 1.0) - histogram_dim_y) / 2.0f;
float histogram_end_dim_x = (width() - 1.0) - histogram_start_dim_x;
// for (int i=0; i <= histogram_steps; i++) {
for(std::vector::iterator it = histogram_increments.begin();
it != histogram_increments.end(); it++) {
histogram_lines[it - histogram_increments.begin()].setLine(
histogram_start_dim_x,
(histogram_dim_y * pow(1.0 - *it, histogram_base)) +
histogram_start_dim_y,
histogram_end_dim_x,
(histogram_dim_y * pow(1.0 - *it, histogram_base)) +
histogram_start_dim_y);
label = QString::number(
*it * 100, 'f', 1) + "%";
font_x_offset = QtUtils::QFontMetricsWidth(font_metrics, label) + 4;
p.drawText(
histogram_start_dim_x - font_x_offset,
(histogram_dim_y * pow(1.0 - *it, histogram_base)) +
histogram_start_dim_y + font_y_offset, label);
}
p.drawLines(histogram_lines);
}
}