/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "text.h" #include OLIVE_NAMESPACE_ENTER TextGenerator::TextGenerator() { QString default_str = QStringLiteral("
%1
").arg(tr("Sample Text")); text_input_ = new NodeInput(QStringLiteral("text_in"), NodeParam::kText, default_str); AddInput(text_input_); color_input_ = new NodeInput(QStringLiteral("color_in"), NodeParam::kColor, QVariant::fromValue(Color(1.0f, 1.0f, 1.0))); AddInput(color_input_); } Node *TextGenerator::copy() const { return new TextGenerator(); } QString TextGenerator::Name() const { return tr("Text"); } QString TextGenerator::id() const { return QStringLiteral("org.olivevideoeditor.Olive.textgenerator"); } QList TextGenerator::Category() const { return {kCategoryGenerator}; } QString TextGenerator::Description() const { return tr("Generate rich text."); } void TextGenerator::Retranslate() { text_input_->set_name(tr("Text")); color_input_->set_name(tr("Color")); } NodeValueTable TextGenerator::Value(NodeValueDatabase &value) const { GenerateJob job; job.InsertValue(text_input_, value); job.InsertValue(color_input_, value); job.SetAlphaChannelRequired(true); NodeValueTable table = value.Merge(); if (!job.GetValue(text_input_).data().toString().isEmpty()) { table.Push(NodeParam::kGenerateJob, QVariant::fromValue(job), this); } return table; } void TextGenerator::GenerateFrame(FramePtr frame, const GenerateJob& job) const { // This could probably be more optimized, but for now we use Qt to draw to a QImage. // QImages only support integer pixels and we use float pixels, so what we do here is draw onto // a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer // with correct float RGB. QImage img(frame->width(), frame->height(), QImage::Format_Grayscale8); img.fill(0); QTextDocument text_doc; text_doc.setHtml(job.GetValue(text_input_).data().toString()); text_doc.setTextWidth(frame->video_params().width()); // Draw rich text onto image QPainter p(&img); p.scale(1.0 / frame->video_params().divider(), 1.0 / frame->video_params().divider()); text_doc.drawContents(&p); // Transplant alpha channel to frame Color rgb = job.GetValue(color_input_).data().value(); for (int x=0; xwidth(); x++) { for (int y=0; yheight(); y++) { uchar src_alpha = img.bits()[img.bytesPerLine() * y + x]; float alpha = float(src_alpha) / 255.0f; frame->set_pixel(x, y, Color(rgb.red() * alpha, rgb.green() * alpha, rgb.blue() * alpha, alpha)); } } } OLIVE_NAMESPACE_EXIT