#ifndef TIMELINEWIDGET_H #define TIMELINEWIDGET_H #include #include #include #include "core.h" #include "timelineandtrackview.h" #include "node/output/viewer/viewer.h" #include "widget/slider/timeslider.h" #include "widget/timebased/timebased.h" /** * @brief Full widget for working with TimelineOutput nodes * * Encapsulates TimelineViews, TimeRulers, and scrollbars for a complete widget to manipulate Timelines */ class TimelineWidget : public TimeBasedWidget { Q_OBJECT public: TimelineWidget(QWidget* parent = nullptr); virtual ~TimelineWidget() override; void Clear(); void SelectAll(); void DeselectAll(); void RippleToIn(); void RippleToOut(); void EditToIn(); void EditToOut(); void SplitAtPlayhead(); void DeleteSelected(); void IncreaseTrackHeight(); void DecreaseTrackHeight(); QList GetSelectedBlocks(); protected: virtual void resizeEvent(QResizeEvent *event) override; virtual void TimebaseChangedEvent(const rational &) override; virtual void TimeChangedEvent(const int64_t &) override; virtual void ScaleChangedEvent(const double &) override; virtual void ConnectNodeInternal(ViewerOutput* n) override; virtual void DisconnectNodeInternal(ViewerOutput* n) override; private: class Tool { public: Tool(TimelineWidget* parent); virtual ~Tool(); virtual void MousePress(TimelineViewMouseEvent *){} virtual void MouseMove(TimelineViewMouseEvent *){} virtual void MouseRelease(TimelineViewMouseEvent *){} virtual void MouseDoubleClick(TimelineViewMouseEvent *){} virtual void HoverMove(TimelineViewMouseEvent *){} virtual void DragEnter(TimelineViewMouseEvent *){} virtual void DragMove(TimelineViewMouseEvent *){} virtual void DragLeave(QDragLeaveEvent *){} virtual void DragDrop(TimelineViewMouseEvent *){} TimelineWidget* parent(); static Timeline::MovementMode FlipTrimMode(const Timeline::MovementMode& trim_mode); protected: /** * @brief Retrieve the QGraphicsItem at a particular scene position * * Requires a float-based scene position. If you have a screen position, use GetScenePos() first to convert it to a * scene position */ TimelineViewBlockItem* GetItemAtScenePos(const TimelineCoordinate &coord); /** * @brief Validates Ghosts that are moving horizontally (time-based) * * Validation is the process of ensuring that whatever movements the user is making are "valid" and "legal". This * function's validation ensures that no Ghost's in point ends up in a negative timecode. */ rational ValidateFrameMovement(rational movement, const QVector ghosts); /** * @brief Validates Ghosts that are moving vertically (track-based) * * This function's validation ensures that no Ghost's track ends up in a negative (non-existent) track. */ int ValidateTrackMovement(int movement, const QVector ghosts); enum SnapPoints { kSnapToClips = 0x1, kSnapToPlayhead = 0x2, kSnapAll = 0xFF }; /** * @brief Snaps point `start_point` that is moving by `movement` to currently existing clips */ bool SnapPoint(QList start_times, rational *movement, int snap_points = kSnapAll); QList snap_points_; bool dragging_; TimelineCoordinate drag_start_; private: TimelineWidget* parent_; }; class PointerTool : public Tool { public: PointerTool(TimelineWidget* parent); virtual void MousePress(TimelineViewMouseEvent *event) override; virtual void MouseMove(TimelineViewMouseEvent *event) override; virtual void MouseRelease(TimelineViewMouseEvent *event) override; virtual void HoverMove(TimelineViewMouseEvent *event) override; protected: void SetMovementAllowed(bool allowed); void SetTrackMovementAllowed(bool allowed); void SetTrimmingAllowed(bool allowed); virtual void MouseReleaseInternal(TimelineViewMouseEvent *event); virtual rational FrameValidateInternal(rational time_movement, const QVector &ghosts); virtual void InitiateGhosts(TimelineViewBlockItem* clicked_item, Timeline::MovementMode trim_mode, bool allow_gap_trimming); TimelineViewGhostItem* AddGhostFromBlock(Block *block, const TrackReference& track, Timeline::MovementMode mode); TimelineViewGhostItem* AddGhostFromNull(const rational& in, const rational& out, const TrackReference& track, Timeline::MovementMode mode); /** * @brief Validates Ghosts that are getting their in points trimmed * * Assumes ghost->data() is a Block. Ensures no Ghost's in point becomes a negative timecode. Also ensures no * Ghost's length becomes 0 or negative. */ rational ValidateInTrimming(rational movement, const QVector ghosts, bool prevent_overwriting); /** * @brief Validates Ghosts that are getting their out points trimmed * * Assumes ghost->data() is a Block. Ensures no Ghost's in point becomes a negative timecode. Also ensures no * Ghost's length becomes 0 or negative. */ rational ValidateOutTrimming(rational movement, const QVector ghosts, bool prevent_overwriting); virtual void ProcessDrag(const TimelineCoordinate &mouse_pos); private: Timeline::MovementMode IsCursorInTrimHandle(TimelineViewBlockItem* block, qreal cursor_x); void InitiateDrag(TimelineViewMouseEvent *mouse_pos); void AddGhostInternal(TimelineViewGhostItem* ghost, Timeline::MovementMode mode); bool IsClipTrimmable(TimelineViewBlockItem* clip, const QList& items, const Timeline::MovementMode& mode); TrackReference track_start_; bool movement_allowed_; bool trimming_allowed_; bool track_movement_allowed_; bool rubberband_selecting_; Timeline::TrackType drag_track_type_; }; class ImportTool : public Tool { public: ImportTool(TimelineWidget* parent); virtual void DragEnter(TimelineViewMouseEvent *event) override; virtual void DragMove(TimelineViewMouseEvent *event) override; virtual void DragLeave(QDragLeaveEvent *event) override; virtual void DragDrop(TimelineViewMouseEvent *event) override; private: int import_pre_buffer_; }; class EditTool : public Tool { public: EditTool(TimelineWidget* parent); virtual void MousePress(TimelineViewMouseEvent *event) override; virtual void MouseMove(TimelineViewMouseEvent *event) override; virtual void MouseRelease(TimelineViewMouseEvent *event) override; }; class RazorTool : public Tool { public: RazorTool(TimelineWidget* parent); virtual void MousePress(TimelineViewMouseEvent *event) override; virtual void MouseMove(TimelineViewMouseEvent *event) override; virtual void MouseRelease(TimelineViewMouseEvent *event) override; private: QVector split_tracks_; }; class RippleTool : public PointerTool { public: RippleTool(TimelineWidget* parent); protected: virtual void MouseReleaseInternal(TimelineViewMouseEvent *event) override; virtual rational FrameValidateInternal(rational time_movement, const QVector& ghosts) override; virtual void InitiateGhosts(TimelineViewBlockItem* clicked_item, Timeline::MovementMode trim_mode, bool allow_gap_trimming) override; }; class RollingTool : public PointerTool { public: RollingTool(TimelineWidget* parent); protected: virtual void MouseReleaseInternal(TimelineViewMouseEvent *event) override; virtual rational FrameValidateInternal(rational time_movement, const QVector& ghosts) override; virtual void InitiateGhosts(TimelineViewBlockItem* clicked_item, Timeline::MovementMode trim_mode, bool allow_gap_trimming) override; }; class SlideTool : public PointerTool { public: SlideTool(TimelineWidget* parent); protected: virtual void MouseReleaseInternal(TimelineViewMouseEvent *event) override; virtual rational FrameValidateInternal(rational time_movement, const QVector& ghosts) override; virtual void InitiateGhosts(TimelineViewBlockItem* clicked_item, Timeline::MovementMode trim_mode, bool allow_gap_trimming) override; }; class SlipTool : public PointerTool { public: SlipTool(TimelineWidget* parent); protected: virtual void ProcessDrag(const TimelineCoordinate &mouse_pos) override; virtual void MouseReleaseInternal(TimelineViewMouseEvent *event) override; }; class ZoomTool : public Tool { public: ZoomTool(TimelineWidget* parent); virtual void MousePress(TimelineViewMouseEvent *event) override; virtual void MouseMove(TimelineViewMouseEvent *event) override; virtual void MouseRelease(TimelineViewMouseEvent *event) override; }; class AddTool : public Tool { public: AddTool(TimelineWidget* parent); virtual void MousePress(TimelineViewMouseEvent *event) override; virtual void MouseMove(TimelineViewMouseEvent *event) override; virtual void MouseRelease(TimelineViewMouseEvent *event) override; protected: void MouseMoveInternal(const rational& cursor_frame, bool outwards); TimelineViewGhostItem* ghost_; rational drag_start_point_; }; class TransitionTool : public AddTool { public: TransitionTool(TimelineWidget* parent); virtual void MousePress(TimelineViewMouseEvent *event) override; virtual void MouseMove(TimelineViewMouseEvent *event) override; virtual void MouseRelease(TimelineViewMouseEvent *event) override; private: bool dual_transition_; }; void DeleteSelectedInternal(const QList blocks, bool transition_aware, bool remove_from_graph, QUndoCommand* command); void SetBlockLinksSelected(Block *block, bool selected); QPoint drag_origin_; void StartRubberBandSelect(bool enable_selecting, bool select_links); void MoveRubberBandSelect(bool enable_selecting, bool select_links); void EndRubberBandSelect(bool enable_selecting, bool select_links); QRubberBand rubberband_; QList rubberband_now_selected_; Tool* GetActiveTool(); QVector tools_; Tool* import_tool_; Tool* active_tool_; void ClearGhosts(); bool HasGhosts(); QVector ghost_items_; QMap block_items_; void RippleEditTo(Timeline::MovementMode mode, bool insert_gaps); TrackOutput* GetTrackFromReference(const TrackReference& ref); QList views_; TimeSlider* timecode_label_; int deferred_scroll_value_; int GetTrackY(const TrackReference& ref); int GetTrackHeight(const TrackReference& ref); void CenterOn(qreal scene_pos); void AddGhost(TimelineViewGhostItem* ghost); private slots: void UpdateTimelineLength(const rational& length); void ViewMousePressed(TimelineViewMouseEvent* event); void ViewMouseMoved(TimelineViewMouseEvent* event); void ViewMouseReleased(TimelineViewMouseEvent* event); void ViewMouseDoubleClicked(TimelineViewMouseEvent* event); void ViewDragEntered(TimelineViewMouseEvent* event); void ViewDragMoved(TimelineViewMouseEvent* event); void ViewDragLeft(QDragLeaveEvent* event); void ViewDragDropped(TimelineViewMouseEvent* event); void AddBlock(Block* block, TrackReference track); void RemoveBlock(Block* block); void AddTrack(TrackOutput* track, Timeline::TrackType type); void RemoveTrack(TrackOutput* track); /** * @brief Slot for when a Block node changes its parameters and the graphics need to update * * This slot does a static_cast on sender() to Block*, meaning all objects triggering this slot must be Blocks or * derivatives. */ void BlockChanged(); void UpdateHorizontalSplitters(); void UpdateTimecodeWidthFromSplitters(QSplitter *s); void TrackHeightChanged(Timeline::TrackType type, int index, int height); void ShowContextMenu(); void ShowSpeedDurationDialog(); void DeferredScrollAction(); }; #endif // TIMELINEWIDGET_H