#include "openglworker.h" #include "common/clamp.h" #include "core.h" #include "node/block/transition/transition.h" #include "node/node.h" #include "openglcolorprocessor.h" #include "openglrenderfunctions.h" #include "render/colormanager.h" #include "render/pixelservice.h" OpenGLWorker::OpenGLWorker(VideoRenderFrameCache *frame_cache, DecoderCache* decoder_cache, QObject *parent) : VideoRenderWorker(frame_cache, decoder_cache, parent) { } void OpenGLWorker::FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable *table) { emit RequestFrameToValue(stream, frame, table); } void OpenGLWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase &input_params, NodeValueTable *output_params) { emit RequestRunNodeAccelerated(node, range, input_params, output_params); } void OpenGLWorker::TextureToBuffer(const QVariant &tex_in, QByteArray &buffer) { emit RequestTextureToBuffer(tex_in, buffer); }