/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "openglframebuffer.h" #include #include OpenGLFramebuffer::OpenGLFramebuffer() : context_(nullptr), buffer_(0), texture_(nullptr) { } OpenGLFramebuffer::~OpenGLFramebuffer() { Destroy(); } void OpenGLFramebuffer::Create(QOpenGLContext *ctx) { if (ctx == nullptr) { qWarning() << "RenderTexture::Create was passed an invalid context"; return; } // Free any previous framebuffer Destroy(); context_ = ctx; connect(context_, &QOpenGLContext::aboutToBeDestroyed, this, &OpenGLFramebuffer::Destroy); // Create framebuffer object context_->functions()->glGenFramebuffers(1, &buffer_); } void OpenGLFramebuffer::Destroy() { if (context_ != nullptr) { disconnect(context_, &QOpenGLContext::aboutToBeDestroyed, this, &OpenGLFramebuffer::Destroy); context_->functions()->glDeleteFramebuffers(1, &buffer_); buffer_ = 0; context_ = nullptr; } } bool OpenGLFramebuffer::IsCreated() const { return (buffer_ > 0); } void OpenGLFramebuffer::Bind() { if (context_ == nullptr) { return; } context_->functions()->glBindFramebuffer(GL_FRAMEBUFFER, buffer_); } void OpenGLFramebuffer::Release() { if (context_ == nullptr) { return; } context_->functions()->glBindFramebuffer(GL_FRAMEBUFFER, 0); } void OpenGLFramebuffer::Attach(OpenGLTexturePtr texture, bool clear) { if (context_ == nullptr) { return; } Detach(); texture_ = texture; QOpenGLFunctions* f = context_->functions(); // bind framebuffer for attaching f->glBindFramebuffer(GL_FRAMEBUFFER, buffer_); context_->extraFunctions()->glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_->texture(), 0 ); if (clear) { context_->functions()->glClearColor(0.0f, 0.0f, 0.0f, 0.0f); context_->functions()->glClear(GL_COLOR_BUFFER_BIT); } // release framebuffer f->glBindFramebuffer(GL_FRAMEBUFFER, 0); } void OpenGLFramebuffer::Detach() { if (context_ == nullptr) { return; } if (texture_) { QOpenGLFunctions* f = context_->functions(); // bind framebuffer for attaching f->glBindFramebuffer(GL_FRAMEBUFFER, buffer_); context_->extraFunctions()->glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0 ); // release framebuffer f->glBindFramebuffer(GL_FRAMEBUFFER, 0); texture_ = nullptr; } } const GLuint &OpenGLFramebuffer::buffer() const { return buffer_; }