#include "openglbackend.h" #include #include #include "openglrenderfunctions.h" OpenGLBackend::OpenGLBackend(QObject *parent) : VideoRenderBackend(parent), proxy_(nullptr) { } OpenGLBackend::~OpenGLBackend() { Close(); } bool OpenGLBackend::InitInternal() { if (!VideoRenderBackend::InitInternal()) { return false; } proxy_ = new OpenGLProxy(); proxy_->SetParameters(params()); QThread* proxy_thread = new QThread(); proxy_thread->start(QThread::IdlePriority); proxy_->moveToThread(proxy_thread); if (!proxy_->Init()) { proxy_thread->quit(); proxy_thread->wait(); delete proxy_thread; delete proxy_; return false; } // Initiate one thread per CPU core for (int i=0;iSetParameters(params()); processors_.append(processor); connect(processor, &OpenGLWorker::RequestFrameToValue, proxy_, &OpenGLProxy::FrameToValue, Qt::BlockingQueuedConnection); connect(processor, &OpenGLWorker::RequestTextureToBuffer, proxy_, &OpenGLProxy::TextureToBuffer, Qt::BlockingQueuedConnection); connect(processor, &OpenGLWorker::RequestRunNodeAccelerated, proxy_, &OpenGLProxy::RunNodeAccelerated, Qt::BlockingQueuedConnection); } return true; } void OpenGLBackend::CloseInternal() { if (proxy_) { delete proxy_; proxy_ = nullptr; } VideoRenderBackend::CloseInternal(); } bool OpenGLBackend::CompileInternal() { return true; } void OpenGLBackend::DecompileInternal() { } void OpenGLBackend::ParamsChangedEvent() { // If we're initiated, we need to recreate the texture. Otherwise this backend isn't active so it doesn't matter. if (IsInitiated()) { proxy_->SetParameters(params()); } }