/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#ifndef AUDIOMANAGER_H
#define AUDIOMANAGER_H
#include
#include
#include
#include
#include "outputmanager.h"
#include "render/audioparams.h"
/**
* @brief A thread for refreshing the total list of devices on the system
*
* Refreshing devices causes a noticeable pause in execution. Doing it another thread is intended to avoid this.
*/
class AudioRefreshDevicesObject : public QObject {
Q_OBJECT
public:
AudioRefreshDevicesObject();
const QList& input_devices();
const QList& output_devices();
public slots:
void Refresh();
signals:
void ListsReady();
private:
QList input_devices_;
QList output_devices_;
};
/**
* @brief Audio input and output management class
*
* Wraps around a QAudioOutput and AudioHybridDevice, connecting them together and exposing audio functionality to
* the rest of the system.
*/
class AudioManager : public QObject
{
Q_OBJECT
public:
static void CreateInstance();
static void DestroyInstance();
static AudioManager* instance();
void RefreshDevices();
bool IsRefreshing();
void PushToOutput(const QByteArray& samples);
/**
* @brief Start playing audio from QIODevice
*
* This takes ownership of the QIODevice and will delete it when StopOutput() is called
*/
void StartOutput(QIODevice* device, int playback_speed);
/**
* @brief Stop audio output immediately
*/
void StopOutput();
void SetOutputDevice(const QAudioDeviceInfo& info);
void SetOutputParams(const AudioRenderingParams& params);
void SetInputDevice(const QAudioDeviceInfo& info);
const QList& ListInputDevices();
const QList& ListOutputDevices();
static void ReverseBuffer(char* buffer, int size, int resolution);
signals:
void DeviceListReady();
void SentSamples(QVector averages);
private:
AudioManager();
QList input_devices_;
QList output_devices_;
static AudioManager* instance_;
AudioOutputManager output_manager_;
QAudioDeviceInfo output_device_info_;
AudioRenderingParams output_params_;
std::unique_ptr input_;
QAudioDeviceInfo input_device_info_;
QIODevice* input_file_;
bool refreshing_devices_;
private slots:
void RefreshThreadDone();
void OutputStateChanged(QAudio::State state);
};
#endif // AUDIOMANAGER_H