/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "polygon.h" #include #include namespace olive { const QString PolygonGenerator::k_points_input = QStringLiteral("points_in"); const QString PolygonGenerator::k_color_input = QStringLiteral("color_in"); #define super GeneratorWithMerge PolygonGenerator::PolygonGenerator() { add_input(k_points_input, NodeValue::k_bezier, QVector2D(0, 0), InputFlags(k_input_flag_array)); add_input(k_color_input, NodeValue::k_color, QVariant::fromValue(Color(1.0, 1.0, 1.0))); const int k_middle_x = 135; const int k_middle_y = 45; const int k_bottom_x = 90; const int k_bottom_y = 120; const int k_top_y = 135; // The Default Pentagon(tm) input_array_resize(k_points_input, 5); set_split_standard_value_on_track(k_points_input, 0, 0, 0); set_split_standard_value_on_track(k_points_input, 1, -k_top_y, 0); set_split_standard_value_on_track(k_points_input, 0, k_middle_x, 1); set_split_standard_value_on_track(k_points_input, 1, -k_middle_y, 1); set_split_standard_value_on_track(k_points_input, 0, k_bottom_x, 2); set_split_standard_value_on_track(k_points_input, 1, k_bottom_y, 2); set_split_standard_value_on_track(k_points_input, 0, -k_bottom_x, 3); set_split_standard_value_on_track(k_points_input, 1, k_bottom_y, 3); set_split_standard_value_on_track(k_points_input, 0, -k_middle_x, 4); set_split_standard_value_on_track(k_points_input, 1, -k_middle_y, 4); // Initiate gizmos poly_gizmo_ = new PathGizmo(this); } QString PolygonGenerator::name() const { return tr("Polygon"); } QString PolygonGenerator::id() const { return QStringLiteral("org.olivevideoeditor.Olive.polygon"); } QVector PolygonGenerator::category() const { return { k_category_generator }; } QString PolygonGenerator::description() const { return tr("Generate a 2D polygon of any amount of points."); } void PolygonGenerator::retranslate() { super::retranslate(); set_input_name(k_points_input, tr("Points")); set_input_name(k_color_input, tr("Color")); } ShaderJob PolygonGenerator::get_generate_job(const NodeValueRow &value, const VideoParams ¶ms) const { VideoParams p = params; p.set_format(PixelFormat::u8); auto job = Texture::job(p, GenerateJob(value)); // Conversion to RGB ShaderJob rgb; rgb.set_shader_id(QStringLiteral("rgb")); rgb.insert(QStringLiteral("texture_in"), NodeValue(NodeValue::k_texture, job, this)); rgb.insert(QStringLiteral("color_in"), value[k_color_input]); return rgb; } void PolygonGenerator::value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { push_mergable_job(value, Texture::job(globals.vparams(), get_generate_job(value, globals.vparams())), table); } void PolygonGenerator::generate_frame(FramePtr frame, const GenerateJob &job) const { // This could probably be more optimized, but for now we use Qt to draw to a QImage. // QImages only support integer pixels and we use float pixels, so what we do here is draw onto // a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer // with correct float RGB. QImage img((uchar *)frame->data(), frame->width(), frame->height(), frame->linesize_bytes(), QImage::Format_RGBA8888_Premultiplied); img.fill(Qt::transparent); auto points = job.get(k_points_input).to_array(); QPainterPath path = generate_path(points, input_array_size(k_points_input)); QPainter p(&img); double par = frame->video_params().pixel_aspect_ratio().to_double(); p.scale(1.0 / frame->video_params().divider() / par, 1.0 / frame->video_params().divider()); p.translate(frame->video_params().width() / 2 * par, frame->video_params().height() / 2); p.setBrush(Qt::white); p.setPen(Qt::NoPen); p.drawPath(path); } template NodeGizmo *PolygonGenerator::create_appropriate_gizmo() { return new T(this); } template <> NodeGizmo *PolygonGenerator::create_appropriate_gizmo() { return add_draggable_gizmo(); } template void PolygonGenerator::validate_gizmo_vector_size(QVector &vec, int new_sz) { int old_sz = vec.size(); if (old_sz != new_sz) { if (old_sz > new_sz) { for (int i = new_sz; i < old_sz; i++) { delete vec.at(i); } } vec.resize(new_sz); if (old_sz < new_sz) { for (int i = old_sz; i < new_sz; i++) { vec[i] = static_cast(create_appropriate_gizmo()); } } } } void PolygonGenerator::update_gizmo_positions(const NodeValueRow &row, const NodeGlobals &globals) { QVector2D res; if (TexturePtr tex = row[k_base_input].to_texture()) { res = tex->virtual_resolution(); } else { res = globals.square_resolution(); } Imath::V2d half_res(res.x() / 2, res.y() / 2); auto points = row[k_points_input].to_array(); int current_pos_sz = gizmo_position_handles_.size(); validate_gizmo_vector_size(gizmo_position_handles_, points.size()); validate_gizmo_vector_size(gizmo_bezier_handles_, points.size() * 2); validate_gizmo_vector_size(gizmo_bezier_lines_, points.size() * 2); for (int i = current_pos_sz; i < gizmo_position_handles_.size(); i++) { gizmo_position_handles_.at(i)->add_input( NodeKeyframeTrackReference(NodeInput(this, k_points_input, i), 0)); gizmo_position_handles_.at(i)->add_input( NodeKeyframeTrackReference(NodeInput(this, k_points_input, i), 1)); PointGizmo *bez_gizmo1 = gizmo_bezier_handles_.at(i * 2 + 0); bez_gizmo1->add_input( NodeKeyframeTrackReference(NodeInput(this, k_points_input, i), 2)); bez_gizmo1->add_input( NodeKeyframeTrackReference(NodeInput(this, k_points_input, i), 3)); bez_gizmo1->set_shape(PointGizmo::k_circle); bez_gizmo1->set_smaller(true); PointGizmo *bez_gizmo2 = gizmo_bezier_handles_.at(i * 2 + 1); bez_gizmo2->add_input( NodeKeyframeTrackReference(NodeInput(this, k_points_input, i), 4)); bez_gizmo2->add_input( NodeKeyframeTrackReference(NodeInput(this, k_points_input, i), 5)); bez_gizmo2->set_shape(PointGizmo::k_circle); bez_gizmo2->set_smaller(true); } int pts_sz = input_array_size(k_points_input); if (!points.empty()) { for (int i = 0; i < pts_sz; i++) { const Bezier &pt = points.at(i).to_bezier(); Imath::V2d main = pt.to_vec() + half_res; Imath::V2d cp1 = main + pt.control_point_1_to_vec(); Imath::V2d cp2 = main + pt.control_point_2_to_vec(); gizmo_position_handles_[i]->set_point(QPointF(main.x, main.y)); gizmo_bezier_handles_[i * 2]->set_point(QPointF(cp1.x, cp1.y)); gizmo_bezier_lines_[i * 2]->set_line( QLineF(QPointF(main.x, main.y), QPointF(cp1.x, cp1.y))); gizmo_bezier_handles_[i * 2 + 1]->set_point(QPointF(cp2.x, cp2.y)); gizmo_bezier_lines_[i * 2 + 1]->set_line( QLineF(QPointF(main.x, main.y), QPointF(cp2.x, cp2.y))); } } poly_gizmo_->set_path(generate_path(points, pts_sz) .translated(QPointF(half_res.x, half_res.y))); } ShaderCode PolygonGenerator::get_shader_code(const ShaderRequest &request) const { if (request.id == QStringLiteral("rgb")) { return ShaderCode( FileFunctions::read_file_as_string(":/shaders/rgb.frag")); } else { return super::get_shader_code(request); } } void PolygonGenerator::gizmo_drag_move(double x, double y, const Qt::KeyboardModifiers &modifiers) { DraggableGizmo *gizmo = static_cast(sender()); if (gizmo == poly_gizmo_) { // FIXME: Drag all points } else { NodeInputDragger &x_drag = gizmo->get_draggers()[0]; NodeInputDragger &y_drag = gizmo->get_draggers()[1]; x_drag.drag(x_drag.get_start_value().toDouble() + x); y_drag.drag(y_drag.get_start_value().toDouble() + y); } } void PolygonGenerator::add_point_to_path(QPainterPath *path, const Bezier &before, const Bezier &after) { Imath::V2d a = before.to_vec() + before.control_point_2_to_vec(); Imath::V2d b = after.to_vec() + after.control_point_1_to_vec(); Imath::V2d c = after.to_vec(); path->cubicTo(QPointF(a.x, a.y), QPointF(b.x, b.y), QPointF(c.x, c.y)); } QPainterPath PolygonGenerator::generate_path(const NodeValueArray &points, int size) { QPainterPath path; if (!points.empty()) { const Bezier &first_pt = points.at(0).to_bezier(); Imath::V2d v = first_pt.to_vec(); path.moveTo(QPointF(v.x, v.y)); for (int i = 1; i < size; i++) { add_point_to_path(&path, points.at(i - 1).to_bezier(), points.at(i).to_bezier()); } add_point_to_path(&path, points.at(size - 1).to_bezier(), first_pt); } return path; } }