/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#ifndef NODEVIEWSCENE_H
#define NODEVIEWSCENE_H
#include
#include
#include "node/graph.h"
#include "nodeviewcontext.h"
#include "nodeviewedge.h"
#include "nodeviewitem.h"
namespace olive {
class NodeViewScene : public QGraphicsScene
{
Q_OBJECT
public:
NodeViewScene(QObject *parent = nullptr);
void clear();
void SelectAll();
void DeselectAll();
void DeleteSelected();
/**
* @brief Retrieve the graphical widget corresponding to a specific Node
*
* In situations where you know what Node you're working with but need the UI object (e.g. for positioning), this
* static function will retrieve the NodeViewItem (Node UI representation) connected to this Node in a certain
* QGraphicsScene. This can be called from any other UI object, since it'll have a reference to the QGraphicsScene
* through QGraphicsItem::scene().
*
* If the scene does not contain a widget for this node (usually meaning the node's graph is not the active graph
* in this view/scene), this function returns nullptr.
*/
NodeViewItem* NodeToUIObject(Node* n);
QVector GetSelectedNodes() const;
QVector GetSelectedItems() const;
const QHash &context_map() const
{
return context_map_;
}
const QHash& item_map() const
{
return item_map_;
}
Qt::Orientation GetFlowOrientation() const;
NodeViewCommon::FlowDirection GetFlowDirection() const;
void SetFlowDirection(NodeViewCommon::FlowDirection direction);
bool GetEdgesAreCurved() const
{
return curved_edges_;
}
public slots:
NodeViewContext *AddContext(Node *node);
void RemoveContext(Node *node);
/**
* @brief Set whether edges in this scene should be curved or not
*/
void SetEdgesAreCurved(bool curved);
private:
static int DetermineWeight(Node* n);
QHash context_map_;
QHash item_map_;
NodeGraph* graph_;
NodeViewCommon::FlowDirection direction_;
bool curved_edges_;
};
}
#endif // NODEVIEWSCENE_H