#ifndef NODEVIEWCONTEXT_H #define NODEVIEWCONTEXT_H #include #include #include "node/node.h" #include "nodeviewcommon.h" #include "nodeviewedge.h" #include "nodeviewundo.h" namespace olive { class NodeViewContext : public QObject, public QGraphicsRectItem { Q_OBJECT public: NodeViewContext(Node *context, QGraphicsItem *item = nullptr); Node *GetContext() const { return context_; } void UpdateRect(); void SetFlowDirection(NodeViewCommon::FlowDirection dir); void SetCurvedEdges(bool e); void DeleteSelected(NodeViewDeleteCommand *command); QVector GetSelectedItems() const; QPointF MapScenePosToNodePosInContext(const QPointF &pos) const; virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override; public slots: void AddChild(Node *node); void SetChildPosition(Node *node, const QPointF &pos); void RemoveChild(Node *node); void ChildInputConnected(Node *output, const NodeInput& input); bool ChildInputDisconnected(Node *output, const NodeInput& input); protected: virtual QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override; virtual void mousePressEvent(QGraphicsSceneMouseEvent *event) override; private: NodeViewEdge *AddEdgeInternal(Node *output, const NodeInput& input, NodeViewItem *from, NodeViewItem *to); Node *context_; QString lbl_; NodeViewCommon::FlowDirection flow_dir_; bool curved_edges_; int last_titlebar_height_; QMap item_map_; QVector edges_; }; } #endif // NODEVIEWCONTEXT_H