/*** Olive - Non-Linear Video Editor Copyright (C) 2021 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "polygon.h" #include #include #include "common/cpuoptimize.h" namespace olive { const QString PolygonGenerator::kPointsInput = QStringLiteral("points_in"); const QString PolygonGenerator::kColorInput = QStringLiteral("color_in"); PolygonGenerator::PolygonGenerator() { AddInput(kPointsInput, NodeValue::kBezier, QVector2D(0, 0), InputFlags(kInputFlagArray)); AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 1.0, 1.0))); const int kMiddleX = 135; const int kMiddleY = 45; const int kBottomX = 90; const int kBottomY = 120; const int kTopY = 135; // The Default Pentagon(tm) InputArrayResize(kPointsInput, 5); SetSplitStandardValueOnTrack(kPointsInput, 0, 0, 0); SetSplitStandardValueOnTrack(kPointsInput, 1, -kTopY, 0); SetSplitStandardValueOnTrack(kPointsInput, 0, kMiddleX, 1); SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 1); SetSplitStandardValueOnTrack(kPointsInput, 0, kBottomX, 2); SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 2); SetSplitStandardValueOnTrack(kPointsInput, 0, -kBottomX, 3); SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 3); SetSplitStandardValueOnTrack(kPointsInput, 0, -kMiddleX, 4); SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 4); } Node *PolygonGenerator::copy() const { return new PolygonGenerator(); } QString PolygonGenerator::Name() const { return tr("Polygon"); } QString PolygonGenerator::id() const { return QStringLiteral("org.olivevideoeditor.Olive.polygon"); } QVector PolygonGenerator::Category() const { return {kCategoryGenerator}; } QString PolygonGenerator::Description() const { return tr("Generate a 2D polygon of any amount of points."); } void PolygonGenerator::Retranslate() { SetInputName(kPointsInput, tr("Points")); SetInputName(kColorInput, tr("Color")); } void PolygonGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { GenerateJob job; job.InsertValue(value); job.SetRequestedFormat(VideoParams::kFormatFloat32); job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn); table->Push(NodeValue::kGenerateJob, QVariant::fromValue(job), this); } void PolygonGenerator::GenerateFrame(FramePtr frame, const GenerateJob &job) const { // This could probably be more optimized, but for now we use Qt to draw to a QImage. // QImages only support integer pixels and we use float pixels, so what we do here is draw onto // a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer // with correct float RGB. QImage img(frame->width(), frame->height(), QImage::Format_Grayscale8); img.fill(Qt::transparent); QVector points = job.GetValue(kPointsInput).data().value< QVector >(); QPainterPath path = GeneratePath(points); QPainter p(&img); double par = frame->video_params().pixel_aspect_ratio().toDouble(); p.scale(1.0 / frame->video_params().divider() / par, 1.0 / frame->video_params().divider()); p.translate(frame->video_params().width()/2 * par, frame->video_params().height()/2); p.setBrush(Qt::white); p.setPen(Qt::NoPen); p.drawPath(path); // Transplant alpha channel to frame Color rgba = job.GetValue(kColorInput).data().value(); #if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM) __m128 sse_color = _mm_loadu_ps(rgba.data()); #endif float *frame_dst = reinterpret_cast(frame->data()); for (int y=0; yheight(); y++) { uchar *src_y = img.bits() + img.bytesPerLine() * y; float *dst_y = frame_dst + y*frame->linesize_pixels()*VideoParams::kRGBAChannelCount; for (int x=0; xwidth(); x++) { float alpha = float(src_y[x]) / 255.0f; float *dst = dst_y + x*VideoParams::kRGBAChannelCount; #if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM) __m128 sse_alpha = _mm_load1_ps(&alpha); __m128 sse_res = _mm_mul_ps(sse_color, sse_alpha); _mm_store_ps(dst, sse_res); #else for (int i=0; itransform()); const double bezier_radius = handle_radius/2; p->setPen(Qt::white); p->setBrush(Qt::white); p->translate(globals.resolution_by_par().x()/2, globals.resolution_by_par().y()/2); QVector points = row[kPointsInput].data().value< QVector >(); gizmo_position_handles_.resize(points.size()); gizmo_bezier_handles_.resize(points.size() * 2); p->setPen(QPen(Qt::white, 0)); p->setBrush(Qt::NoBrush); if (!points.isEmpty()) { QVector lines(points.size() * 2); for (int i=0; i(); QPointF main = pt.ToPointF(); QPointF cp1 = main + pt.ControlPoint1ToPointF(); QPointF cp2 = main + pt.ControlPoint2ToPointF(); gizmo_position_handles_[i] = CreateGizmoHandleRect(main, handle_radius); gizmo_bezier_handles_[i*2] = CreateGizmoHandleRect(cp1, bezier_radius); lines[i*2] = QLineF(main, cp1); gizmo_bezier_handles_[i*2+1] = CreateGizmoHandleRect(cp2, bezier_radius); lines[i*2+1] = QLineF(main, cp2); } p->drawLines(lines); } gizmo_polygon_path_ = GeneratePath(points); p->drawPath(gizmo_polygon_path_); DrawAndExpandGizmoHandles(p, handle_radius, gizmo_position_handles_.data(), gizmo_position_handles_.size()); DrawAndExpandGizmoHandles(p, handle_radius, gizmo_bezier_handles_.data(), gizmo_bezier_handles_.size()); } bool PolygonGenerator::GizmoPress(const NodeValueRow& row, const NodeGlobals &globals, const QPointF &p) { QPointF adjusted = p - (globals.resolution_by_par() / 2).toPointF(); // First, look for main points for (int i=0; icubicTo(before.ToPointF() + before.ControlPoint2ToPointF(), after.ToPointF() + after.ControlPoint1ToPointF(), after.ToPointF()); } QPainterPath PolygonGenerator::GeneratePath(const QVector &points) { QPainterPath path; if (!points.isEmpty()) { const Bezier &first_pt = points.first().data().value(); path.moveTo(first_pt.ToPointF()); for (int i=1; i(), points.at(i).data().value()); } AddPointToPath(&path, points.last().data().value(), first_pt); } return path; } }