/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "polygon.h"
#include
#include
#include "common/cpuoptimize.h"
namespace olive {
const QString PolygonGenerator::kPointsInput = QStringLiteral("points_in");
const QString PolygonGenerator::kColorInput = QStringLiteral("color_in");
PolygonGenerator::PolygonGenerator()
{
AddInput(kPointsInput, NodeValue::kBezier, QVector2D(0, 0), InputFlags(kInputFlagArray));
AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 1.0, 1.0)));
const int kMiddleX = 135;
const int kMiddleY = 45;
const int kBottomX = 90;
const int kBottomY = 120;
const int kTopY = 135;
// The Default Pentagon(tm)
InputArrayResize(kPointsInput, 5);
SetSplitStandardValueOnTrack(kPointsInput, 0, 0, 0);
SetSplitStandardValueOnTrack(kPointsInput, 1, -kTopY, 0);
SetSplitStandardValueOnTrack(kPointsInput, 0, kMiddleX, 1);
SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 1);
SetSplitStandardValueOnTrack(kPointsInput, 0, kBottomX, 2);
SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 2);
SetSplitStandardValueOnTrack(kPointsInput, 0, -kBottomX, 3);
SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 3);
SetSplitStandardValueOnTrack(kPointsInput, 0, -kMiddleX, 4);
SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 4);
}
Node *PolygonGenerator::copy() const
{
return new PolygonGenerator();
}
QString PolygonGenerator::Name() const
{
return tr("Polygon");
}
QString PolygonGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.polygon");
}
QVector PolygonGenerator::Category() const
{
return {kCategoryGenerator};
}
QString PolygonGenerator::Description() const
{
return tr("Generate a 2D polygon of any amount of points.");
}
void PolygonGenerator::Retranslate()
{
SetInputName(kPointsInput, tr("Points"));
SetInputName(kColorInput, tr("Color"));
}
void PolygonGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
GenerateJob job;
job.InsertValue(value);
job.SetRequestedFormat(VideoParams::kFormatFloat32);
job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
table->Push(NodeValue::kGenerateJob, QVariant::fromValue(job), this);
}
void PolygonGenerator::GenerateFrame(FramePtr frame, const GenerateJob &job) const
{
// This could probably be more optimized, but for now we use Qt to draw to a QImage.
// QImages only support integer pixels and we use float pixels, so what we do here is draw onto
// a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer
// with correct float RGB.
QImage img(frame->width(), frame->height(), QImage::Format_Grayscale8);
img.fill(Qt::transparent);
QVector points = job.GetValue(kPointsInput).data().value< QVector >();
QPainterPath path = GeneratePath(points);
QPainter p(&img);
double par = frame->video_params().pixel_aspect_ratio().toDouble();
p.scale(1.0 / frame->video_params().divider() / par, 1.0 / frame->video_params().divider());
p.translate(frame->video_params().width()/2 * par, frame->video_params().height()/2);
p.setBrush(Qt::white);
p.setPen(Qt::NoPen);
p.drawPath(path);
// Transplant alpha channel to frame
Color rgba = job.GetValue(kColorInput).data().value();
#if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM)
__m128 sse_color = _mm_loadu_ps(rgba.data());
#endif
float *frame_dst = reinterpret_cast(frame->data());
for (int y=0; yheight(); y++) {
uchar *src_y = img.bits() + img.bytesPerLine() * y;
float *dst_y = frame_dst + y*frame->linesize_pixels()*VideoParams::kRGBAChannelCount;
for (int x=0; xwidth(); x++) {
float alpha = float(src_y[x]) / 255.0f;
float *dst = dst_y + x*VideoParams::kRGBAChannelCount;
#if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM)
__m128 sse_alpha = _mm_load1_ps(&alpha);
__m128 sse_res = _mm_mul_ps(sse_color, sse_alpha);
_mm_store_ps(dst, sse_res);
#else
for (int i=0; itransform());
const double bezier_radius = handle_radius/2;
p->setPen(Qt::white);
p->setBrush(Qt::white);
p->translate(globals.resolution_by_par().x()/2, globals.resolution_by_par().y()/2);
QVector points = row[kPointsInput].data().value< QVector >();
gizmo_position_handles_.resize(points.size());
gizmo_bezier_handles_.resize(points.size() * 2);
p->setPen(QPen(Qt::white, 0));
p->setBrush(Qt::NoBrush);
if (!points.isEmpty()) {
QVector lines(points.size() * 2);
for (int i=0; i();
QPointF main = pt.ToPointF();
QPointF cp1 = main + pt.ControlPoint1ToPointF();
QPointF cp2 = main + pt.ControlPoint2ToPointF();
gizmo_position_handles_[i] = CreateGizmoHandleRect(main, handle_radius);
gizmo_bezier_handles_[i*2] = CreateGizmoHandleRect(cp1, bezier_radius);
lines[i*2] = QLineF(main, cp1);
gizmo_bezier_handles_[i*2+1] = CreateGizmoHandleRect(cp2, bezier_radius);
lines[i*2+1] = QLineF(main, cp2);
}
p->drawLines(lines);
}
gizmo_polygon_path_ = GeneratePath(points);
p->drawPath(gizmo_polygon_path_);
DrawAndExpandGizmoHandles(p, handle_radius, gizmo_position_handles_.data(), gizmo_position_handles_.size());
DrawAndExpandGizmoHandles(p, handle_radius, gizmo_bezier_handles_.data(), gizmo_bezier_handles_.size());
}
bool PolygonGenerator::GizmoPress(const NodeValueRow& row, const NodeGlobals &globals, const QPointF &p)
{
QPointF adjusted = p - (globals.resolution_by_par() / 2).toPointF();
// First, look for main points
for (int i=0; icubicTo(before.ToPointF() + before.ControlPoint2ToPointF(),
after.ToPointF() + after.ControlPoint1ToPointF(),
after.ToPointF());
}
QPainterPath PolygonGenerator::GeneratePath(const QVector &points)
{
QPainterPath path;
if (!points.isEmpty()) {
const Bezier &first_pt = points.first().data().value();
path.moveTo(first_pt.ToPointF());
for (int i=1; i(), points.at(i).data().value());
}
AddPointToPath(&path, points.last().data().value(), first_pt);
}
return path;
}
}