/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef TASKMANAGER_H #define TASKMANAGER_H #include #include #include "task/task.h" OLIVE_NAMESPACE_ENTER /** * @brief An object that manages background Task objects, handling their start and end * * TaskManager handles the life of a Task object. After a new Task is created, it should be sent to TaskManager through * AddTask(). TaskManager will take ownership of the task and add it to a queue until it system resources are available * for it to run. Currently, TaskManager will run no more Tasks than there are threads on the system (one task per * thread). As Tasks finished, TaskManager will start the next in the queue. */ class TaskManager : public QObject { Q_OBJECT public: /** * @brief TaskManager Constructor */ TaskManager(); /** * @brief TaskManager Destructor * * Ensures all Tasks are deleted */ virtual ~TaskManager(); static void CreateInstance(); static void DestroyInstance(); static TaskManager* instance(); int GetTaskCount() const; Task* GetFirstTask() const; public slots: /** * @brief Add a new Task * * Adds a new Task to the queue. If there are available threads to run it, it'll also run immediately. Otherwise, * it'll be placed into the queue and run when resources are available. * * NOTE: This function is NOT thread-safe and is currently intended to only be used from the main/GUI thread. * * NOTE: A Task object should only be added once. Adding the same Task object more than once will result in undefined * behavior. * * @param t * * The task to add and run. TaskManager takes ownership of this Task and will be responsible for freeing it. */ void AddTask(Task *t); signals: /** * @brief Signal emitted when a Task is added by AddTask() * * @param t * * Task that was added */ void TaskAdded(Task* t); /** * @brief Signal emitted when any change to the running task list has been made */ void TaskListChanged(); private: /** * @brief The Status enum * * All states that a Task can be in. When subclassing, you don't need to set the Task's status as the base class * does that automatically. */ enum TaskStatus { /// This Task is yet to start kWaiting, /// This Task is currently running (see Action()) kWorking, /// This Task has completed successfully kFinished, /// This Task failed and could not complete kError }; struct TaskContainer { Task* task; TaskStatus status; }; struct ThreadContainer { QThread* thread; bool active; }; /** * @brief Scan through the task queue and start any Tasks that are able to start * * This function is run whenever a Task is added and whenever a Task finishes. It determines how many Tasks are * currently running and therefore how many Tasks can be started (if any). It will then start ones that can. * * This function is aware of "dependency Tasks" and if a Task is waiting but has a dependency that hasn't finished, * it will skip to the next one. * * Like AddTask, this function is NOT thread-safe and currently only intended to be run from the main thread. */ void StartNextWaiting(); /** * @brief Removes the Task from the queue and deletes it * * Recommended for use after a Task has completed or errorred. * * @param t * * Task to delete */ void DeleteTask(Task* t); TaskStatus GetTaskStatus(Task* t); void SetTaskStatus(Task* t, TaskStatus status); /** * @brief Internal task array */ QVector tasks_; /** * @brief Background threads to run tasks on */ QVector threads_; /** * @brief Value for how many threads are currently active */ int active_thread_count_; /** * @brief TaskManager singleton instance */ static TaskManager* instance_; private slots: void TaskSucceeded(); void TaskFailed(); void TaskFinished(); }; OLIVE_NAMESPACE_EXIT #endif // TASKMANAGER_H