/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "renderprocessor.h"
#include
#include
#include
#include
#include "audio/audioprocessor.h"
#include "node/block/clip/clip.h"
#include "node/block/transition/transition.h"
#include "node/project/project.h"
#include "rendermanager.h"
namespace olive {
#define super NodeTraverser
RenderProcessor::RenderProcessor(RenderTicketPtr ticket, Renderer *render_ctx, DecoderCache* decoder_cache, ShaderCache *shader_cache, QVariant default_shader) :
ticket_(ticket),
render_ctx_(render_ctx),
decoder_cache_(decoder_cache),
shader_cache_(shader_cache),
default_shader_(default_shader)
{
}
TexturePtr RenderProcessor::GenerateTexture(const rational &time, const rational &frame_length)
{
TimeRange range = TimeRange(time, time + frame_length);
NodeValueTable table;
if (Node* node = Node::ValueToPtr(ticket_->property("node"))) {
table = GenerateTable(node, range);
}
NodeValue tex_val = table.Get(NodeValue::kTexture);
ResolveJobs(tex_val, range);
return tex_val.toTexture();
}
FramePtr RenderProcessor::GenerateFrame(TexturePtr texture, const rational& time)
{
// Set up output frame parameters
VideoParams frame_params = GetCacheVideoParams();
QSize frame_size = ticket_->property("size").value();
if (!frame_size.isNull()) {
frame_params.set_width(frame_size.width());
frame_params.set_height(frame_size.height());
}
VideoParams::Format frame_format = static_cast(ticket_->property("format").toInt());
if (frame_format != VideoParams::kFormatInvalid) {
frame_params.set_format(frame_format);
}
frame_params.set_channel_count(texture ? texture->channel_count() : VideoParams::kRGBChannelCount);
FramePtr frame = Frame::Create();
frame->set_timestamp(time);
frame->set_video_params(frame_params);
frame->allocate();
if (!texture) {
// Blank frame out
memset(frame->data(), 0, frame->allocated_size());
} else {
// Dump texture contents to frame
ColorProcessorPtr output_color_transform = ticket_->property("coloroutput").value();
const VideoParams& tex_params = texture->params();
if (output_color_transform) {
TexturePtr transform_tex = render_ctx_->CreateTexture(tex_params);
ColorTransformJob job;
job.SetColorProcessor(output_color_transform);
job.SetInputTexture(texture);
job.SetInputAlphaAssociation(OLIVE_CONFIG("ReassocLinToNonLin").toBool() ? kAlphaAssociated : kAlphaNone);
render_ctx_->BlitColorManaged(job, transform_tex.get());
texture = transform_tex;
}
if (tex_params.effective_width() != frame_params.effective_width()
|| tex_params.effective_height() != frame_params.effective_height()
|| tex_params.format() != frame_params.format()) {
TexturePtr blit_tex = render_ctx_->CreateTexture(frame_params);
QMatrix4x4 matrix = ticket_->property("matrix").value();
// No color transform, just blit
ShaderJob job;
job.Insert(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(texture)));
job.Insert(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, matrix));
render_ctx_->BlitToTexture(default_shader_, job, blit_tex.get());
// Replace texture that we're going to download in the next step
texture = blit_tex;
}
render_ctx_->DownloadFromTexture(texture.get(), frame->data(), frame->linesize_pixels());
}
return frame;
}
void RenderProcessor::Run()
{
// Depending on the render ticket type, start a job
RenderManager::TicketType type = ticket_->property("type").value();
SetCancelPointer(&ticket_->IsCancelled());
SetCacheVideoParams(ticket_->property("vparam").value());
SetCacheAudioParams(ticket_->property("aparam").value());
switch (type) {
case RenderManager::kTypeVideo:
{
rational time = ticket_->property("time").value();
rational frame_length = GetCacheVideoParams().frame_rate_as_time_base();
if (GetCacheVideoParams().interlacing() != VideoParams::kInterlaceNone) {
frame_length /= 2;
}
TexturePtr texture = GenerateTexture(time, frame_length);
if (GetCacheVideoParams().interlacing() != VideoParams::kInterlaceNone) {
// Get next between frame and interlace it
TexturePtr top = texture;
TexturePtr bottom = GenerateTexture(time + frame_length, frame_length);
if (GetCacheVideoParams().interlacing() == VideoParams::kInterlacedBottomFirst) {
std::swap(top, bottom);
}
texture = render_ctx_->InterlaceTexture(top, bottom, GetCacheVideoParams());
}
if (HeardCancel()) {
// Finish cancelled ticket with nothing since we can't guarantee the frame we generated
// is actually "complete
ticket_->Finish();
} else {
RenderManager::ReturnType return_type = RenderManager::ReturnType(ticket_->property("return").toInt());
FramePtr frame;
QString cache = ticket_->property("cache").toString();
if (return_type == RenderManager::kFrame || !cache.isEmpty()) {
// Convert to CPU frame
frame = GenerateFrame(texture, time);
// Save to cache if requested
if (!cache.isEmpty()) {
rational timebase = ticket_->property("cachetimebase").value();
QString id = ticket_->property("cacheid").toString();
bool cache_result = FrameHashCache::SaveCacheFrame(cache, id, time, timebase, frame);
ticket_->setProperty("cached", cache_result);
}
}
if (return_type == RenderManager::kTexture) {
// Return GPU texture
if (!texture) {
texture = render_ctx_->CreateTexture(GetCacheVideoParams());
render_ctx_->ClearDestination(texture.get());
}
render_ctx_->Flush();
ticket_->Finish(QVariant::fromValue(texture));
} else {
ticket_->Finish(QVariant::fromValue(frame));
}
}
break;
}
case RenderManager::kTypeAudio:
{
TimeRange time = ticket_->property("time").value();
NodeValueTable table;
if (Node* node = Node::ValueToPtr(ticket_->property("node"))) {
table = GenerateTable(node, time);
}
NodeValue sample_val = table.Get(NodeValue::kSamples);
ResolveJobs(sample_val, time);
SampleBuffer samples = sample_val.toSamples();
if (samples.is_allocated() && ticket_->property("enablewaveforms").toBool()) {
AudioVisualWaveform vis;
vis.set_channel_count(samples.audio_params().channel_count());
vis.OverwriteSamples(samples, samples.audio_params().sample_rate());
ticket_->setProperty("waveform", QVariant::fromValue(vis));
}
if (HeardCancel()) {
ticket_->Finish();
} else {
ticket_->Finish(QVariant::fromValue(samples));
}
break;
}
default:
// Fail
ticket_->Finish();
}
}
DecoderPtr RenderProcessor::ResolveDecoderFromInput(const QString& decoder_id, const Decoder::CodecStream &stream)
{
if (!stream.IsValid()) {
qWarning() << "Attempted to resolve the decoder of a null stream";
return nullptr;
}
QMutexLocker locker(decoder_cache_->mutex());
DecoderPair decoder = decoder_cache_->value(stream);
qint64 file_last_modified = QFileInfo(stream.filename()).lastModified().toMSecsSinceEpoch();
if (!decoder.decoder || decoder.last_modified != file_last_modified) {
// No decoder
decoder.decoder = Decoder::CreateFromID(decoder_id);
decoder.last_modified = file_last_modified;
if (decoder.decoder->Open(stream)) {
decoder_cache_->insert(stream, decoder);
} else {
qWarning() << "Failed to open decoder for" << stream.filename()
<< "::" << stream.stream();
return nullptr;
}
}
return decoder.decoder;
}
void RenderProcessor::Process(RenderTicketPtr ticket, Renderer *render_ctx, DecoderCache *decoder_cache, ShaderCache *shader_cache, QVariant default_shader)
{
RenderProcessor p(ticket, render_ctx, decoder_cache, shader_cache, default_shader);
p.Run();
}
NodeValueTable RenderProcessor::GenerateBlockTable(const Track *track, const TimeRange &range)
{
if (track->type() == Track::kAudio) {
const AudioParams& audio_params = GetCacheAudioParams();
QVector active_blocks = track->BlocksAtTimeRange(range);
// All these blocks will need to output to a buffer so we create one here
SampleBuffer block_range_buffer(audio_params, range.length());
block_range_buffer.silence();
NodeValueTable merged_table;
// Loop through active blocks retrieving their audio
foreach (Block* b, active_blocks) {
if (dynamic_cast(b) || dynamic_cast(b)) {
TimeRange range_for_block(qMax(b->in(), range.in()),
qMin(b->out(), range.out()));
int destination_offset = audio_params.time_to_samples(range_for_block.in() - range.in());
int max_dest_sz = audio_params.time_to_samples(range_for_block.length());
// Destination buffer
NodeValueTable table = GenerateTable(b, Track::TransformRangeForBlock(b, range_for_block));
SampleBuffer samples_from_this_block = table.Take(NodeValue::kSamples).toSamples();
ClipBlock *clip_cast = dynamic_cast(b);
if (samples_from_this_block.is_allocated()) {
// If this is a clip, we might have extra speed/reverse information
if (clip_cast) {
double speed_value = clip_cast->speed();
bool reversed = clip_cast->reverse();
if (qIsNull(speed_value)) {
// Just silence, don't think there's any other practical application of 0 speed audio
samples_from_this_block.silence();
} else if (!qFuzzyCompare(speed_value, 1.0)) {
if (clip_cast->maintain_audio_pitch()) {
AudioProcessor processor;
if (processor.Open(samples_from_this_block.audio_params(), samples_from_this_block.audio_params(), speed_value)) {
AudioProcessor::Buffer out;
// FIXME: This is not the best way to do this, the TempoProcessor works best
// when it's given a continuous stream of audio, which is challenging
// in our current "modular" audio system. This should still work reasonably
// well on export (assuming audio is all generated at once on export), but
// users may hear clicks and pops in the audio during preview due to this
// approach.
int r = processor.Convert(samples_from_this_block.to_raw_ptrs().data(), samples_from_this_block.sample_count(), nullptr);
if (r < 0) {
qCritical() << "Failed to change tempo of audio:" << r;
} else {
processor.Flush();
processor.Convert(nullptr, 0, &out);
if (!out.empty()) {
int nb_samples = out.front().size() * samples_from_this_block.audio_params().bytes_per_sample_per_channel();
if (nb_samples) {
SampleBuffer new_samples(samples_from_this_block.audio_params(), nb_samples);
for (int i=0; iproperty("type").value() != RenderManager::kTypeVideo) {
// Video cannot contribute to audio, so we do nothing here
return;
}
// Check the still frame cache. On large frames such as high resolution still images, uploading
// and color managing them for every frame is a waste of time, so we implement a small cache here
// to optimize such a situation
VideoParams stream_data = stream.video_params();
ColorManager* color_manager = Node::ValueToPtr(ticket_->property("colormanager"));
QString using_colorspace = stream_data.colorspace();
if (using_colorspace.isEmpty()) {
// FIXME:
qWarning() << "HAVEN'T GOTTEN DEFAULT INPUT COLORSPACE";
}
Decoder::CodecStream default_codec_stream(stream.filename(), stream_data.stream_index());
QString decoder_id = stream.decoder();
DecoderPtr decoder = nullptr;
if (stream_data.video_type() == VideoParams::kVideoTypeVideo) {
decoder = ResolveDecoderFromInput(decoder_id, default_codec_stream);
} else {
// Since image sequences involve multiple files, we don't engage the decoder cache
decoder = Decoder::CreateFromID(decoder_id);
QString frame_filename;
if (stream_data.video_type() == VideoParams::kVideoTypeImageSequence) {
int64_t frame_number = stream_data.get_time_in_timebase_units(input_time);
frame_filename = Decoder::TransformImageSequenceFileName(stream.filename(), frame_number);
} else {
frame_filename = stream.filename();
}
// Decoder will close automatically since it's a stream_ptr
decoder->Open(Decoder::CodecStream(frame_filename, stream_data.stream_index()));
}
if (decoder) {
Decoder::RetrieveVideoParams p;
p.divider = stream.video_params().divider();
p.src_interlacing = stream_data.interlacing();
p.dst_interlacing = GetCacheVideoParams().interlacing();
if (!IsCancelled()) {
VideoParams tex_params = stream.video_params();
if (tex_params.is_valid()) {
TexturePtr unmanaged_texture = render_ctx_->CreateTexture(tex_params);
bool frame = decoder->RetrieveVideo(unmanaged_texture, (stream_data.video_type() == VideoParams::kVideoTypeVideo) ? input_time : Decoder::kAnyTimecode, p, GetCancelPointer());
if (!IsCancelled() && frame) {
// We convert to our rendering pixel format, since that will always be float-based which
// is necessary for correct color conversion
ColorProcessorPtr processor = ColorProcessor::Create(color_manager,
using_colorspace,
color_manager->GetReferenceColorSpace());
ColorTransformJob job;
job.SetColorProcessor(processor);
job.SetInputTexture(unmanaged_texture);
if (stream_data.channel_count() != VideoParams::kRGBAChannelCount
|| stream_data.colorspace() == color_manager->GetReferenceColorSpace()) {
job.SetInputAlphaAssociation(kAlphaNone);
} else if (stream_data.premultiplied_alpha()) {
job.SetInputAlphaAssociation(kAlphaAssociated);
} else {
job.SetInputAlphaAssociation(kAlphaUnassociated);
}
render_ctx_->BlitColorManaged(job, destination.get());
}
}
}
}
}
void RenderProcessor::ProcessAudioFootage(SampleBuffer &destination, const FootageJob &stream, const TimeRange &input_time)
{
DecoderPtr decoder = ResolveDecoderFromInput(stream.decoder(), Decoder::CodecStream(stream.filename(), stream.audio_params().stream_index()));
if (decoder) {
const AudioParams& audio_params = GetCacheAudioParams();
Decoder::RetrieveAudioStatus status = decoder->RetrieveAudio(destination,
input_time, audio_params,
stream.cache_path(),
stream.loop_mode(),
static_cast(ticket_->property("mode").toInt()));
if (status == Decoder::kWaitingForConform) {
ticket_->setProperty("incomplete", true);
}
}
}
void RenderProcessor::ProcessShader(TexturePtr destination, const Node *node, const TimeRange &range, const ShaderJob &job)
{
Q_UNUSED(range)
QString full_shader_id = QStringLiteral("%1:%2").arg(node->id(), job.GetShaderID());
QMutexLocker locker(shader_cache_->mutex());
QVariant shader = shader_cache_->value(full_shader_id);
if (shader.isNull()) {
// Since we have shader code, compile it now
shader = render_ctx_->CreateNativeShader(node->GetShaderCode(job.GetShaderID()));
if (shader.isNull()) {
// Couldn't find or build the shader required
return;
}
}
// Run shader
render_ctx_->BlitToTexture(shader, job, destination.get());
}
void RenderProcessor::ProcessSamples(SampleBuffer &destination, const Node *node, const TimeRange &range, const SampleJob &job)
{
if (!job.samples().is_allocated()) {
return;
}
NodeValueRow value_db;
const AudioParams& audio_params = GetCacheAudioParams();
for (int i=0;i(i) / static_cast(audio_params.sample_rate());
rational this_sample_time = rational::fromDouble(range.in().toDouble() + sample_to_second);
// Update all non-sample and non-footage inputs
for (auto j=job.GetValues().constBegin(); j!=job.GetValues().constEnd(); j++) {
NodeValueTable value = ProcessInput(node, j.key(), TimeRange(this_sample_time, this_sample_time));
value_db.insert(j.key(), GenerateRowValue(node, j.key(), &value));
}
node->ProcessSamples(value_db,
job.samples(),
destination,
i);
}
}
void RenderProcessor::ProcessColorTransform(TexturePtr destination, const Node *node, const ColorTransformJob &job)
{
render_ctx_->BlitColorManaged(job, destination.get());
}
void RenderProcessor::ProcessFrameGeneration(TexturePtr destination, const Node *node, const GenerateJob &job)
{
FramePtr frame = Frame::Create();
frame->set_video_params(destination->params());
frame->allocate();
node->GenerateFrame(frame, job);
destination->Upload(frame->data(), frame->linesize_pixels());
}
void RenderProcessor::ConvertToReferenceSpace(TexturePtr destination, TexturePtr source, const QString &input_cs)
{
ColorManager* color_manager = Node::ValueToPtr(ticket_->property("colormanager"));
ColorProcessorPtr cp = ColorProcessor::Create(color_manager, input_cs, color_manager->GetReferenceColorSpace());
ColorTransformJob ctj;
ctj.SetColorProcessor(cp);
ctj.SetInputTexture(source);
ctj.SetInputAlphaAssociation(kAlphaAssociated);
render_ctx_->BlitColorManaged(ctj, destination.get());
}
}