#include "opacityeffect.h" #include "node/math/math/math.h" #include "widget/slider/floatslider.h" namespace olive { #define super NodeGroup OpacityEffect::OpacityEffect() { MathNode *math = new MathNode(); math->SetOperation(MathNode::kOpMultiply); SetNodePositionInContext(math, QPointF(0, 0)); tex_in_pass_ = AddInputPassthrough(NodeInput(math, MathNode::kParamAIn)); SetInputDataType(tex_in_pass_, NodeValue::kTexture); value_in_pass_ = AddInputPassthrough(NodeInput(math, MathNode::kParamBIn)); SetInputProperty(value_in_pass_, QStringLiteral("view"), FloatSlider::kPercentage); SetInputProperty(value_in_pass_, QStringLiteral("min"), 0.0); SetInputProperty(value_in_pass_, QStringLiteral("max"), 1.0); math->SetStandardValue(MathNode::kParamBIn, 1.0); SetOutputPassthrough(math); } void OpacityEffect::Retranslate() { super::Retranslate(); SetInputName(tex_in_pass_, tr("Texture")); SetInputName(value_in_pass_, tr("Opacity")); } }