#include "crossdissolvetransition.h" #include CrossDissolveTransition::CrossDissolveTransition(Clip* c, const EffectMeta* em) : Effect(c, em) { enable_coords = true; } void CrossDissolveTransition::process_coords(double progress, GLTextureCoords&) { float color[4]; glGetFloatv(GL_CURRENT_COLOR, color); glColor4f(1.0, 1.0, 1.0, color[3]*progress); }