/*** Oak - Non-Linear Video Editor Copyright (C) 2026 Oak Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "oakengine/worker.h" // The render worker is a thin shell: all runtime logic (Qt application setup, // render backend initialization, startup handshake and the NDJSON control // loop) lives inside liboakengine behind the pure C ABI, so this executable // imports no engine C++ symbols. int main(int argc, char *argv[]) { return oakengine_worker_main(argc, argv); }