#include "solid.h" SolidGenerator::SolidGenerator() : texture_(nullptr) { color_input_ = new NodeInput(); color_input_->add_data_input(NodeParam::kColor); AddParameter(color_input_); texture_output_ = new NodeOutput(); texture_output_->set_data_type(NodeOutput::kTexture); AddParameter(texture_output_); } QString SolidGenerator::Name() { return tr("Solid"); } QString SolidGenerator::Category() { return tr("Generator"); } QString SolidGenerator::Description() { return tr("Generate a solid color."); } NodeOutput *SolidGenerator::texture_output() { return texture_output_; } void SolidGenerator::Process(const rational &time) { // FIXME: Test code Q_UNUSED(time) if (texture_ == nullptr) { QImage img(1920, 1080, QImage::Format_RGBA8888_Premultiplied); img.fill(Qt::red); texture_ = new QOpenGLTexture(img); } texture_output_->set_value(texture_->textureId()); // End test code }