# v0.4 Color, Audio & Performance — Community Testing Tasks This document breaks the v0.4 manual test plan into small, volunteer-friendly tasks. Pick one, run it, and check the box when it passes. If it fails, file an issue using the bug template at the bottom. ## How to contribute 1. Pick an unchecked task below. 2. Build or download the latest v0.4.0-alpha build for your platform. 3. Follow the steps and compare against the pass criteria. 4. Check the box in your local copy and report the result in a comment/issue. --- ## 0. Pre-flight checks - [ ] **0.1 Import sample media** - Create a new project. - Import a 4K H.264/HEVC clip with audio, plus a WAV file. - Save the project, close Oak, reopen it. - **Pass:** all clips are still online and no crash on reopen. - [ ] **0.2 Smoke test on clean build** - Launch Oak from a fresh build or CI package. - Open the About dialog and confirm the version reads `v0.4.0-alpha`. - **Pass:** app launches without crash and version is correct. --- ## 1. LUT & Color - [ ] **1.1 Apply a `.cube` LUT** - Add a clip to the timeline. - Add an OCIO LUT effect and load a `.cube` LUT. - Play 5 seconds and scrub the timeline. - **Pass:** colors change visibly; no hang; scrubbing updates the viewer. - [ ] **1.2 Apply a `.3dl` LUT** - Repeat 1.1 with a `.3dl` LUT. - Toggle the effect on/off. - **Pass:** `.3dl` works; toggle is instant; no crash. - [ ] **1.3 Corrupt LUT handling** - Try to load a malformed LUT file. - Observe the error UI, then continue playing the original clip. - Save, close, and reopen the project. - **Pass:** no crash; original clip still plays; project reopens cleanly. - [ ] **1.4 Three-way color wheels** - Open the three-way color wheels panel. - Adjust Shadows, Midtones, and Highlights on a color-chart clip. - Play, pause, and step frames. - **Pass:** each region changes the image; undo/redo works; values persist after reopen. - [ ] **1.5 LUT + proxy combination** - Generate a proxy for a heavy clip and enable `Use Proxy`. - Apply a LUT and three-way adjustments. - Disable proxy and compare the same frame. - **Pass:** color looks consistent; export uses full-resolution source, not proxy. --- ## 2. Scopes - [ ] **2.1 Waveform scope** - Open the Scope panel and select Waveform. - Play `color_chart.mov` and adjust brightness/exposure. - **Pass:** waveform updates with current frame and grade; no lag buildup. - [ ] **2.2 Vectorscope** - Switch the Scope panel to Vectorscope. - Use a frame with skin tones and saturated colors. - Adjust saturation or color wheels. - **Pass:** plot moves with saturation/hue changes; switching panels does not crash. - [ ] **2.3 Histogram** - Switch the Scope panel to Histogram. - Adjust brightness/contrast on a high-contrast or grayscale frame. - Play and pause on different frames. - **Pass:** histogram updates correctly; no ghosting from previous frames. - [ ] **2.4 Scope switching stress** - Switch between Waveform, Vectorscope, and Histogram 20 times. - While switching, scrub the timeline and adjust a grade. - **Pass:** no OpenGL/shader crash; UI stays responsive. --- ## 3. Waveform Auto-Sync - [ ] **3.1 Dual-system audio sync** - Add a video clip with in-camera audio and a separate external WAV. - Offset the external audio by 1–3 seconds. - Select both clips and run `Sync by Waveform`. - Play the slate/lip-sync section. - **Pass:** slate peaks align; lip-sync error is ≤ 1 frame; no clips deleted. - [ ] **3.2 Multi-clip sync** - Add 3 video clips and 3 external audio tracks with different offsets. - Select all and run waveform sync. - **Pass:** each pair aligns; unmatched clips stay in place or report failure. - [ ] **3.3 Low-quality reference audio** - Use a noisy or quiet reference track for waveform sync. - **Pass:** if sync fails, it does not create a false alignment; user gets a warning or the clip stays put. - [ ] **3.4 Sync persistence** - After a successful sync, save the project, close Oak, and reopen. - Play the sync point. - **Pass:** clip positions are preserved; sync does not drift on reopen. --- ## 4. BWF Timecode Sync - [ ] **4.1 Read BWF timecode** - Import a WAV file with BWF timecode metadata. - Check the clip properties/timecode field. - Place it on the timeline and run `Sync by Timecode`. - **Pass:** start timecode is recognized; sync does not jump to an extreme timestamp. - [ ] **4.2 BWF + video timecode alignment** - Import a video clip and a BWF audio file with matching timecode. - Run `Sync by Source Timecode`. - **Pass:** audio and video align; timeline position matches the timecode difference. - [ ] **4.3 Missing timecode fallback** - Select a plain WAV without BWF timecode and run `Sync by Timecode`. - **Pass:** a clear error or skip; no extreme offset applied. --- ## 5. Audio Meters - [ ] **5.1 VU meter response** - Add `noisy_dialogue.wav` to the timeline. - Open the audio meter panel and play silence, dialogue, and music sections. - **Pass:** needle moves with volume; drops on silence; settles after stop. - [ ] **5.2 LUFS reading** - Play 30 seconds of dialogue or music. - Watch the short-term/integrated LUFS readout. - Change clip gain and replay. - **Pass:** LUFS follows gain changes; no NaN, inf, or wild jumps. - [ ] **5.3 Multi-channel audio** - Import stereo and multi-channel clips. - Play and mute/lower one clip. - **Pass:** channels display correctly; mute/gain changes are instant. --- ## 6. Proxy Media - [ ] **6.1 Generate proxy** - Add an 8K or heavy 4K clip to the timeline. - Right-click → `Proxy > Generate Proxy`. - Watch the task list and proxy cache folder. - **Pass:** `.working` file becomes `.mp4`; `.working` is cleaned; UI does not block. - [ ] **6.2 Enable/disable proxy** - After generation, check `Proxy > Use Proxy` and play. - Uncheck `Use Proxy` and play again. - **Pass:** proxy playback works; disabling returns to original; missing proxy falls back safely. - [ ] **6.3 Reveal and delete proxy** - Run `Proxy > Reveal Proxy` and confirm the folder opens. - Run `Proxy > Delete Proxy` and play again. - **Pass:** reveal points to cache/proxy; delete removes proxy and working files; playback falls back. - [ ] **6.4 Proxy state persistence** - Generate, enable proxy, and save. - Close and reopen the project. - **Pass:** `Use Proxy` state is restored; proxy file is used if it exists. - [ ] **6.5 Proxy failure path** - Temporarily break `ffmpeg` or use an unreadable source. - Try to generate a proxy. - **Pass:** clear failure message; `.working` cleaned; original clip still plays. - [ ] **6.6 Export ignores proxy** - Generate a 720p proxy for a 4K clip and enable it. - Export a 4K segment. - **Pass:** exported file is 4K and uses full-resolution source. --- ## 7. Hardware-Accelerated Export - [ ] **7.1 NVENC export (NVIDIA only)** - On an NVIDIA machine, choose H.264/H.265 NVENC in export settings. - Export a 30-second 4K segment. - Check codec with `ffprobe`. - **Pass:** export succeeds; codec is correct; unavailable hardware reports a clear error. - [ ] **7.2 VideoToolbox export (macOS only)** - On macOS, choose VideoToolbox H.264/H.265. - Export a 30-second 4K segment. - **Pass:** export succeeds; output plays; system load looks like hardware encoding. - [ ] **7.3 Hardware export fallback** - Select a hardware encoder your machine does not support. - Attempt export. - **Pass:** understandable failure; option to switch to software encoding. --- ## 8. Batch Render Queue - [ ] **8.1 Multi-job queue** - Create 3 sequences: a short clip, one with a LUT, one with proxy. - Add all 3 to the batch render queue and start. - **Pass:** jobs run in order; each output file is created; one failure does not crash the app. - [ ] **8.2 Queue cancel** - Add a long export job, start it, then cancel immediately. - Add a short job and run it. - **Pass:** cancel leaves no dead state; next job runs; partial file status is clear. - [ ] **8.3 Queue project save** - Configure several queue jobs and save the project. - Close and reopen Oak. - **Pass:** behavior is consistent: queue is either restored cleanly or empty, never half-broken. --- ## 9. Regression & Path Tests - [ ] **9.1 Full editing chain** - Make a 60-second sequence mixing 4K/8K, external audio, LUT, three-way grade, and proxy. - Waveform-sync some clips. - Open Scopes and audio meters and play the whole sequence. - Export a software-encoded version. - **Pass:** no crash; exported file is in sync; color and audio match preview. - [ ] **9.2 Chinese and space characters in paths** - Put project, media, cache, and export target in a path like `Oak v04 测试/素材 A`. - Repeat proxy generation, LUT load, and export. - **Pass:** paths work; `Reveal Proxy` and exported file open correctly. - [ ] **9.3 Long playback stability** - Open a 4K/8K project and loop playback for 20 minutes. - Toggle proxy, scopes, and audio meters during playback. - **Pass:** memory does not grow uncontrollably; app remains responsive; save works after stop. --- ## 10. Graphics Backend (OpenGL/Vulkan) > Only test Vulkan if `vulkaninfo --summary` reports a working instance and device. Otherwise, mark Vulkan tasks as skipped and test OpenGL fallback only. - [ ] **10.1 Default OpenGL backend** - Delete/backup user config and launch Oak. - Open Preferences > Behavior > Rendering. - **Pass:** default backend is OpenGL; viewer, scopes, grade, and playback work. - [ ] **10.2 Vulkan runtime preflight** - Run `vulkaninfo --summary` and note GPU, driver, and API version. - Confirm `liboakvulkan.so/dylib/dll` exists next to the Oak binary. - Run `olive-gtest --gtest_filter='DynamicRenderBackend.*'`. - **Pass:** on a valid Vulkan setup, backend load/upload/download/Blit tests run; on invalid setups, tests SKIP and OpenGL fallback passes. - [ ] **10.3 Switch to Vulkan and restart** - Select `Vulkan (experimental)` in Preferences, save, and restart Oak. - Reopen Preferences and confirm Vulkan is still selected. - Import and play a 4K clip. - **Pass:** no crash; logs show actual backend matches selection; fallback to OpenGL is explicit if Vulkan fails. - [ ] **10.4 Vulkan viewer playback** - On a working Vulkan setup, import two clips and play 10 seconds. - Pause, step frames, scrub, and resize the viewer. - **Pass:** viewer displays correctly; no black screen, flicker, or hang. - [ ] **10.5 Vulkan LUT/grade consistency** - In Vulkan mode, load a LUT and make a strong three-way adjustment. - Note the viewer appearance. - Switch to OpenGL, reopen the same project at the same frame. - **Pass:** colors are directionally consistent; no channel swap or gamma reversal. - [ ] **10.6 Vulkan proxy export** - In Vulkan mode, generate and enable a proxy for a heavy clip. - Export a software-encoded segment. - **Pass:** export uses full-resolution source; output is playable and in sync. - [ ] **10.7 Vulkan scope behavior** - In Vulkan mode, open Waveform, Vectorscope, and Histogram while grading. - **Pass:** no crash; if scopes are backend-neutral and skip, that is documented; OpenGL scopes still work. - [ ] **10.8 Missing Vulkan runtime fallback** - On a machine without Vulkan, select Vulkan and restart. - Open a project and play. - **Pass:** app starts; logs say Vulkan unavailable and OpenGL fallback active; Preferences can switch back to OpenGL. - [ ] **10.9 Switch back from Vulkan to OpenGL** - Change Preferences from Vulkan to OpenGL, save, and restart. - Play and export the same project. - **Pass:** backend shows OpenGL; playback and export work; no stale Vulkan state. - [ ] **10.10 Dynamic OpenGL backend load** - On an experimental dynamic-backend build, confirm `liboakgl` exists. - Select OpenGL and restart. - Play, scrub, open scopes, and exit. - **Pass:** logs show dynamic OpenGL loaded; behavior matches default OpenGL; clean exit. - [ ] **10.11 Missing dynamic backend handling** - Temporarily rename `liboakgl` / `oakgl.dll`. - Launch Oak and open a project. - **Pass:** no silent crash; logs report backend load failure; user can restore the library or use a non-dynamic build. --- ## Bug report template When a task fails, file an issue with: - Platform, GPU, driver, FFmpeg version. - Oak commit hash. - Task number (e.g., **1.1**). - Project file path and media types used. - Exact reproduction steps. - Expected vs. actual result. - Is it reproducible every time? - For export failures: attach `ffprobe` output and export settings screenshot. - For Vulkan failures: attach `vulkaninfo --summary`, backend log, and whether OpenGL fallback occurred. ## Release blockers Before calling v0.4.0-alpha ready, the following must pass: - Pre-flight, LUT, three-way wheels, all three scopes, waveform sync, BWF sync, audio meters, proxy generate/enable/delete, and software export. - At least one hardware encoder environment (NVENC or VideoToolbox). - OpenGL/Vulkan backend selection and persistence; Vulkan real rendering on at least one valid setup; clean OpenGL fallback when Vulkan is unavailable. - Batch queue multi-job and cancel tests. - Full editing chain regression test. - No silent crashes remain; every failure is filed as an issue or documented as a known limitation.