/***
Oak - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#ifndef OAK_LERP_H
#define OAK_LERP_H
template
/**
* @brief Linearly interpolate a value between a and b using t
*
* t should be a number between 0.0 and 1.0. 0.0 will return a, 1.0 will return b, and between will return a value
* in between a and b at that point linearly.
*/
T lerp(T a, T b, double t)
{
return (a * (1.0 - t)) + (b * t);
}
template T lerp(T a, T b, float t)
{
return (a * (1.0f - t)) + (b * t);
}
#endif // OAK_LERP_H