#include "timeline.h" TimelineBlock::TimelineBlock() : current_block_(nullptr) { } rational TimelineBlock::length() { return 0; } void TimelineBlock::Process(const rational &time) { // Run default process function Block::Process(time); // This node represents the end of the timeline, so if the time is beyond its start, there's no image to display if (time >= in()) { texture_output_->set_value(0); current_block_ = nullptr; return; } // If we're here, we need to find the current clip to display if (current_block_ == nullptr) { current_block_ = this; } // If the time requested is an earlier Block, traverse earlier until we find it while (time < current_block_->in()) { current_block_ = current_block_->previous(); } // If the time requested is in a later Block, traverse later while (time >= current_block_->out()) { current_block_ = current_block_->next(); } // At this point, we must have found the correct block so we use its texture output to produce the image texture_output_->set_value(current_block_->texture_output()->get_value(time)); }