/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef RENDERER_H #define RENDERER_H #include #include #include "node/output/viewer/viewer.h" #include "render/pixelformat.h" #include "render/rendermodes.h" #include "videorendererdownloadthread.h" #include "videorendererprocessthread.h" /** * @brief A multithreaded OpenGL based renderer for node systems */ class VideoRendererProcessor : public QObject { Q_OBJECT public: /** * @brief Renderer Constructor * * Constructing a Renderer object will not start any threads/backend on its own. Use Start() to do this and Stop() * when the Renderer is about to be destroyed. */ VideoRendererProcessor(QObject* parent); virtual ~VideoRendererProcessor() override; void SetCacheName(const QString& s); /** * @brief Set parameters of the Renderer * * The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers * to use. The Renderer must be stopped when calling this function. * * @param width * * Buffer width * * @param height * * Buffer height * * @param format * * Buffer pixel format */ void SetParameters(const VideoRenderingParams ¶ms); /** * @brief Return whether a frame with this hash already exists */ bool HasHash(const QByteArray& hash); /** * @brief Return whether a frame is currently being cached */ bool IsCaching(const QByteArray& hash); /** * @brief Check if a frame is currently being cached, and if not reserve it */ bool TryCache(const QByteArray& hash); /** * @brief Return current instance of a RenderThread (or nullptr if there is none) * * This function attempts a dynamic_cast on QThread::currentThread() to RendererThread, which will return nullptr if * the cast fails (e.g. if this function is called from the main thread rather than a RendererThread). */ static VideoRendererThreadBase* CurrentThread(); static RenderInstance* CurrentInstance(); RenderTexturePtr GetCachedFrame(const rational& time); void SetViewerNode(ViewerOutput* viewer); signals: void CachedFrameReady(const rational& time); private: struct HashTimeMapping { rational time; QByteArray hash; }; /** * @brief Allocate and start the multithreaded backend */ void Start(); /** * @brief Terminate and deallocate the multithreaded backend */ void Stop(); /** * @brief Internal function for generating the cache ID */ void GenerateCacheIDInternal(); /** * @brief Function called when there are frames in the queue to cache * * This function is NOT thread-safe and should only be called in the main thread. */ void CacheNext(); bool ShouldPushTexture(const rational &time); /** * @brief Return the path of the cached image at this time */ QString CachePathName(const QByteArray &hash); void DeferMap(const rational &time, const QByteArray &hash); /** * @brief Internal list of RenderProcessThreads */ QVector threads_; /** * @brief Internal variable that contains whether the Renderer has started or not */ bool started_; VideoRenderingParams params_; rational last_time_requested_; QLinkedList cache_queue_; QString cache_name_; qint64 cache_time_; QString cache_id_; bool caching_; QVector cache_frame_load_buffer_; QVector download_threads_; int last_download_thread_; RenderTexturePtr master_texture_; rational push_time_; RenderFramebuffer copy_buffer_; ShaderPtr copy_pipeline_; QMap time_hash_map_; QMutex cache_hash_list_mutex_; QVector cache_hash_list_; QList deferred_maps_; bool starting_; ViewerOutput* viewer_node_; private slots: void InvalidateCache(const rational &start_range, const rational &end_range); void ThreadCallback(RenderTexturePtr texture, const rational& time, const QByteArray& hash); void ThreadRequestSibling(NodeDependency dep); void ThreadSkippedFrame(const rational &time, const QByteArray &hash); void DownloadThreadComplete(const QByteArray &hash); }; #endif // RENDERER_H