/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef GLINSTANCE_H #define GLINSTANCE_H #include #include #include #include "render/gl/shaderptr.h" #include "render/renderframebuffer.h" #include "render/rendermodes.h" #include "render/videoparams.h" /** * @brief An object containing all resources necessary for each thread to support hardware accelerated rendering * * RenderInstance contains everything that Nodes will need to draw with on a per-thread basis. * * Due to its usage of QOffscreenSurface, a RenderInstance instance must be constructed in the main (GUI) thread. From * there it is safe to call Start() on in another thread. */ class RenderInstance : public QObject { public: RenderInstance(const VideoRenderingParams ¶ms); virtual ~RenderInstance() override; /** * @brief Deleted copy constructor */ RenderInstance(const RenderInstance& other) = delete; /** * @brief Deleted move constructor */ RenderInstance(RenderInstance&& other) = delete; /** * @brief Deleted copy assignment */ RenderInstance& operator=(const RenderInstance& other) = delete; /** * @brief Deleted move assignment */ RenderInstance& operator=(RenderInstance&& other) = delete; void SetShareContext(QOpenGLContext* share); bool Start(); void Stop(); bool IsStarted(); RenderFramebuffer* buffer(); QOpenGLContext* context(); const VideoRenderingParams& params() const; ShaderPtr default_pipeline() const; private: QOpenGLContext* ctx_; QOpenGLContext* share_ctx_; QOffscreenSurface surface_; RenderFramebuffer buffer_; VideoRenderingParams params_; ShaderPtr default_pipeline_; }; #endif // GLINSTANCE_H