#include "temperatureeffect.h" TemperatureEffect::TemperatureEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_TEMPERATURE_EFFECT) { enable_shader = true; temp_val = add_row("Temperature:")->add_field(EFFECT_FIELD_DOUBLE); temp_val->set_double_minimum_value(2000); temp_val->set_double_default_value(5200); temp_val->set_double_maximum_value(40000); connect(temp_val, SIGNAL(changed()), this, SLOT(field_changed())); vertPath = ":/shaders/common.vert"; fragPath = ":/shaders/temperatureeffect.frag"; } void TemperatureEffect::process_shader(double timecode) { glslProgram->setUniformValue("temperature", (GLfloat) (temp_val->get_double_value(timecode)*0.01)); }