#include "inverteffect.h" #include "ui/labelslider.h" #include #include #include #include #include #include InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_EFFECT) { enable_shader = true; EffectRow* amount_row = add_row("Amount:"); amount_val = amount_row->add_field(EFFECT_FIELD_DOUBLE); amount_val->set_double_minimum_value(0); amount_val->set_double_maximum_value(100); // set defaults amount_val->set_double_default_value(100); connect(amount_val, SIGNAL(changed()), this, SLOT(field_changed())); vertPath = ":/shaders/common.vert"; fragPath = ":/shaders/inverteffect.frag"; } void InvertEffect::process_shader(double timecode) { glslProgram->setUniformValue("amount_val", (GLfloat) (amount_val->get_double_value(timecode)*0.01)); }