// Oak Video Editor - Non-Linear Video Editor // Copyright (C) 2026 Oak Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . //! Binary-level tests for `oak-worker`: the process exit contract. The //! NDJSON control-loop behavior itself is exercised in-process in //! `src/session.rs` (a real loop test would require a working GPU backend, //! so it stays out of the unit suite). use std::process::Command; fn bin() -> &'static str { env!("CARGO_BIN_EXE_oak-worker") } #[test] fn backend_none_exits_one_like_the_cpp_main() { // Mirrors oakengine_worker_main(): without a renderer the worker cannot // do anything and exits 1. let out = Command::new(bin()) .args(["--backend", "none"]) .output() .expect("spawn oak-worker"); assert_eq!(out.status.code(), Some(1)); let stderr = String::from_utf8_lossy(&out.stderr); assert!( stderr.contains("no renderer initialized"), "stderr: {stderr}" ); }