/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "timeline.h" #include #include "node/block/gap/gap.h" #include "node/graph.h" TimelineOutput::TimelineOutput() : current_block_(this), attached_timeline_(nullptr) { } Block::Type TimelineOutput::type() { return kEnd; } Block *TimelineOutput::copy() { return new TimelineOutput(); } QString TimelineOutput::Name() { return tr("Timeline"); } QString TimelineOutput::id() { return "org.olivevideoeditor.Olive.timeline"; } QString TimelineOutput::Category() { return tr("Output"); } QString TimelineOutput::Description() { return tr("Node for communicating between a Timeline panel and the node graph. Also represents the end of a" "Sequence."); } void TimelineOutput::AttachTimeline(TimelinePanel *timeline) { if (attached_timeline_ != nullptr) { disconnect(attached_timeline_, SIGNAL(RequestInsertBlockAtIndex(Block*, int)), this, SLOT(InsertBlockAtIndex(Block*, int))); disconnect(attached_timeline_, SIGNAL(RequestPlaceBlock(Block*, rational)), this, SLOT(PlaceBlock(Block*, rational))); attached_timeline_->Clear(); } attached_timeline_ = timeline; if (attached_timeline_ != nullptr) { attached_timeline_->Clear(); // FIXME: TEST CODE ONLY attached_timeline_->SetTimebase(rational(1001, 30000)); // END TEST CODE Block* previous_block = attached_block(); while (previous_block != nullptr) { // FIXME: Dynamic cast is a dumb way of doing this ClipBlock* clip_block = dynamic_cast(previous_block); if (clip_block != nullptr) { attached_timeline_->AddClip(clip_block); } previous_block = previous_block->previous(); } TimelineView* view = attached_timeline_->view(); connect(view, SIGNAL(RequestInsertBlockAtIndex(Block*, int)), this, SLOT(InsertBlockAtIndex(Block*, int))); connect(view, SIGNAL(RequestPlaceBlock(Block*, rational)), this, SLOT(PlaceBlock(Block*, rational))); } } void TimelineOutput::set_length(const rational &) { // Prevent length changing on this Block } void TimelineOutput::Refresh() { QVector detect_attached_blocks; Block* previous = attached_block(); while (previous != nullptr) { detect_attached_blocks.prepend(previous); if (attached_timeline_ != nullptr && !block_cache_.contains(previous)) { // FIXME: Remove the need to cast this attached_timeline_->AddClip(static_cast(previous)); } previous = previous->previous(); } if (attached_timeline_ != nullptr) { foreach (Block* b, block_cache_) { if (!detect_attached_blocks.contains(b)) { attached_timeline_->RemoveClip(static_cast(b)); } } } block_cache_ = detect_attached_blocks; Block::Refresh(); } void TimelineOutput::Process(const rational &time) { // Run default node processing Block::Process(time); // This node representso the end of the timeline, so being beyond its in point is considered the end of the sequence if (time >= in()) { texture_output()->set_value(0); current_block_ = this; return; } // If we're here, we need to find the current clip to display // attached_block() is guaranteed to not be nullptr if we didn't return before current_block_ = attached_block(); // If the time requested is an earlier Block, traverse earlier until we find it while (time < current_block_->in()) { current_block_ = current_block_->previous(); } // If the time requested is in a later Block, traverse later while (time >= current_block_->out()) { current_block_ = current_block_->next(); } // At this point, we must have found the correct block so we use its texture output to produce the image texture_output()->set_value(current_block_->texture_output()->get_value(time)); } void TimelineOutput::InsertBlockBetweenBlocks(Block *block, Block *before, Block *after) { AddBlockToGraph(block); Block::DisconnectBlocks(before, after); Block::ConnectBlocks(before, block); Block::ConnectBlocks(block, after); } void TimelineOutput::InsertBlockAfter(Block *block, Block *before) { InsertBlockBetweenBlocks(block, before, before->next()); } Block *TimelineOutput::attached_block() { return ValueToPtr(previous_input()->get_value(0)); } void TimelineOutput::PrependBlock(Block *block) { AddBlockToGraph(block); if (block_cache_.isEmpty()) { ConnectBlockInternal(block); } else { Block::ConnectBlocks(block, block_cache_.first()); } } void TimelineOutput::InsertBlockAtIndex(Block *block, int index) { AddBlockToGraph(block); if (block_cache_.isEmpty()) { // If there are no blocks connected, the index doesn't matter. Just connect it. ConnectBlockInternal(block); } else if (index == 0) { // If the index is 0, it goes at the very beginning PrependBlock(block); } else if (index >= block_cache_.size()) { // Append Block at the end AppendBlock(block); } else { // Insert Block just before the Block currently at that index so that it becomes the new Block at that index InsertBlockBetweenBlocks(block, block_cache_.at(index - 1), block_cache_.at(index)); } } void TimelineOutput::AppendBlock(Block *block) { AddBlockToGraph(block); if (block_cache_.isEmpty()) { ConnectBlockInternal(block); } else { InsertBlockBetweenBlocks(block, block_cache_.last(), this); } } void TimelineOutput::ConnectBlockInternal(Block *block) { AddBlockToGraph(block); Block::ConnectBlocks(block, this); } void TimelineOutput::AddBlockToGraph(Block *block) { // Find the parent graph NodeGraph* graph = static_cast(parent()); graph->AddNodeWithDependencies(block); } void TimelineOutput::PlaceBlock(Block *block, rational start) { AddBlockToGraph(block); if (block->in() == start) { return; } // Place block at the beginning if (start == 0) { // FIXME: Remove existing PrependBlock(block); return; } // Check if the placement location is past the end of the timeline if (start >= in()) { if (start > in()) { // If so, insert a gap here GapBlock* gap = new GapBlock(); gap->set_length(start - in()); // Then append them AppendBlock(gap); } AppendBlock(block); return; } // Check if the Block is placed at the in point of an existing Block, in which case a simple insert between will // suffice for (int i=1;iin() == start) { Block* previous = block_cache_.at(i-1); // InsertBlockAtIndex() could work here, but this function is faster since we've already found the Blocks InsertBlockBetweenBlocks(block, previous, comparison); return; } } } void TimelineOutput::RemoveBlock(Block *block) { GapBlock* gap = new GapBlock(); gap->set_length(block->length()); Block* previous = block->previous(); Block* next = block->next(); // Remove block RippleRemoveBlock(block); if (previous == nullptr) { // Block must be at the beginning PrependBlock(gap); } else { InsertBlockBetweenBlocks(gap, previous, next); } } void TimelineOutput::RippleRemoveBlock(Block *block) { Block* previous = block->previous(); Block* next = block->next(); if (previous != nullptr) { Block::DisconnectBlocks(previous, block); } if (next != nullptr) { Block::DisconnectBlocks(block, next); } if (previous != nullptr && next != nullptr) { Block::ConnectBlocks(previous, next); } } void TimelineOutput::SplitBlock(Block *block, rational time) { if (time < block->in() || time >= block->out()) { return; } rational original_length = block->length(); block->set_length(time - block->in()); Block* copy = block->copy(); copy->set_length(original_length - block->length()); InsertBlockAfter(copy, block); } void TimelineOutput::SpliceBlock(Block *inner, Block *outer, rational inner_in) { Q_ASSERT(inner_in >= outer->in() && inner_in < outer->out()); // Cache original length rational original_length = outer->length(); // Set outer clip to the clip that PRECEDES the inner clip outer->set_length(inner_in - outer->in()); // Insert inner clip between BEFORE clip and its next clip InsertBlockAfter(inner, outer); // Create the AFTER clip Block* copy = outer->copy(); copy->set_length(original_length - outer->length() - inner->length()); InsertBlockAfter(copy, inner); }